Warlock
Base Class: Warlock

You are one with the shadows and the dark. Trickster spirits surround you. You are powered by the souls of the dead and voodoo magics. The darkness that surrounds others melds with you and gives you otherworldly powers. Your patron is unknown to the realm. Your abilities are instead awakened through occult lore and research into the most foul and ungodly things. Your powers make you as silent as a shadow and bestow upon you multiple servants and eyes which can see the future.

Expanded Spell List

The Shadowman lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Shadowman Expanded Spells
Spell Level Spells

1st

bane, disguise self

2nd

augury, blur

3rd

phantom steed, speak with dead

4th

greater invisibility, black tentacles

5th

reincarnate, cloudkill

Servants of shadow

Starting at 1st level, your many summonings have given you multiple faithful servants. You can cast Unseen servant at will, amassing a crowd of followers. The spells range is also doubled to 120 ft. Starting at 6th level you can cast the spell as a bonus action.

 

Dark Deal

If a willing creature deals with you, you can cast one non-harmful spell on it without expending a spell slot. The spell can inbuff, transfigure or disillusion the creature but it can not take away any hit points.

Additionally, you can possess another creature for one hour. While possessed, you can perceive through their senses and look and sound just like them. You can communicate with their misplaced soul, which follows you around. You lose all benefits when you leave their body. Your own body disappears but reappears in the space you left it once you end. Possessing the creature uses the same rules as Dark Deal and requires 1 use of it for a single possession.

If a creature fails a Wisdom (Perception) check against your Charisma (Deception OR Persuasion) it will be forced to deal with you, believing it wants to do so willingly. The conditions stay the same.

You can use this feature a number of times equal to your charisma modifier per short rest.

Shadow sneak

At 6th level, you learn to meld your body with the shadows and can travel through them. as a bonus action, you can teleport within 10 ft of an enemy. Your first attack against them then has advantage.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Puppeteer

Starting at 10th level, you can spend 1 hour making a voodoo doll of a person. You must have seen them before. While you hold the doll, the target has disadvantage on wisdom, intelligence and charisma saving throws against you. You can also prick the doll with a needle to deliver [roll]2d4[/roll] psychic damage to them. None of these effects work if they are more than 100 ft away. The effects end if the doll is destroyed, you die or the target dies.

Once you use this feature you cant use it again until you finish a long rest

Friends on the other side

At 14th level, you can sway the spirits surrounding you to help you recover from death. When you are reduced to 0 hit points you can expend all dark deals and recover 1d12 hit points. The creature that attacked you takes psychic damage equal to your character level.

Once you use this feature you can't use it again until you finish a short or long rest.

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