Base Class: Ranger
To the Time Lord, time is in fact an illusion, however it's an illusion that can be utilized. Whether fueled by some past mistake, or a desire to change the future, a Time Lord has some arcane influence on the flow of time.
Time Lord Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Time Lord Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
| Ranger Level | Spell |
|---|---|
| 3rd | Feather Fall |
| 5th | Mirror Image |
| 9th | Clairvoyance |
| 13th | Dimension Door |
| 17th | Modify Memory |
Future Sight
Starting at 3rd level, as a result of your limited knowledge of the future, you can add your wisdom modifier to your initiative.
Stretch Time
Due to your influence on time, you can take an additional action on your turn after your regular action and possible bonus action. This cannot be used twice in the same turn. You gain additional uses of this ability at 13th and 19th level.
Temporal Aura
At 11th level, as an action, up to 3 creatures of your choice within 25 feet of you have advantage on attack rolls and ability checks, as the slower time allows for an ease of precision. This can be done 2 times, and will be replenished after you complete a long rest.
Cut Time
At 15th level, as a reaction, you can erase a turn of any creature in combat, however this scar to time is a scar to you, if you use this ability more than once per long rest take 3d10+12 necrotic damage, and increase the die count by 1 each time. (4d10, 5d10, etc.) If this damage reduces you to 0 Hit Points, you turn to dust and die instantly, you cannot be brought back by any means of resurrection other than True Resurrection or Wish. (If used on a creature casting a spell, the spell is not cast and the slot used to cast it is wasted.)
Previous Versions
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5/22/2020 9:09:01 PM
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