Paladin
Base Class: Paladin

The Oath of the Dwarven Ancients is as old as the mountains and forge of the All Father.  Sometimes called Rock guards, Dwarven Defenders, or Sonnlinor, paladins who swear this oath cast their lot with the side of the light in the cosmic struggle against darkness for the love of their clan and the tradition of their people. They adorn their armor and clothing with runes and gilding to pay homage to their fathers and their family. 

TENETS OF DWARVEN ANCIENTS

The tenets of the Oath of Dwarven Ancients reflect a paladin’s commitment to fulfilling ones duty to Clan and Faith!

Honor your clan.  Always act with honor and remain faithful.

Deeds over Words. Strive to be known by deeds not words.

Stamp out the darkness. Fight the darkness and banish from this world

Be Courageous. Never fear to act, though caution is wise.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

All-Fathers Grace. You can use your Channel Divinity to augment your athleticism with divine favor. As a bonus action, you gain advantage on all Strength (Athletics) and Dexterity (Acrobatics) checks for the next 10 minutes.

Clangeddins light. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

If the creature’s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Ancients Spells
Paladin Level Spells

3rd

hunter's mark, protection from evil and good, 

5th

misty step, earthbind

9th

meld into stone, protection from energy

13th

wall of fire, stoneskin

17th

commune, Teleportation Circle

Aura of Dumathoin

Beginning at 7th level, ancient magic lies so heavily upon you that it forms an runic ward. You and friendly creatures within 10 feet of you have resistance to damage from spells.

At 18th level, the range of this aura increases to 30 feet.

Haela's Kiss

Starting at 15th level, when you are reduced below 0 HP and are not killed outright (due to damage or spell effect),you can choose to drop to 1 hit point instead. Once you use this ability, you can’t use it again until you finish a long rest.

Additionally, you suffer none of the drawbacks of old age, and you can’t be aged magically.You have visions of Haela Brightaxe kissing you on your forehead.

Dwarven Avatar

At 20th level, you can assume the form of The All-Father and act as his avatar , taking on an appearance you choose. 

Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:

  • At the start of each of your turns, you regain 10 hit points.
  • Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.
  • Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.

Once you use this feature, you can’t use it again until you finish a long rest.

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