Base Class: Sorcerer
As if dancing with magic, blades and spells mingle and expand in a deadly fashion. This subclass works to create a spellblade, turning the inner power of a sorcerer and their years of training with the sword into a seamless deadly weapon.
Bladework
Your training with skilled martial masters has made you comfortable in most armor's and even able to cast spells in them without impeding the cast. You are proficient with all simple weapons and are proficient with light and medium armor. In addition you can wield a one handed weapon while casting spells that have a somatic component, and can use a weapon you are proficient with as your spell casting focus.
Archery
You gain a +2 bonus to hit with ranged weapon attacks.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
You gain a +2 bonus to damage when wielding only a weapon in one hand.
Spellsword
You can spend two sorcery points to cast a 1st level spell into a weapon you are wielding, add one additional sorcery point for each level above 1st. On your next hit, the spells affects are added to your attack.
If you use your action to cast a spell into your sword, you can use your bonus action to make one weapon attack.
If the spell you cast into the sword is one requiring a saving through to shake off any additional affects, the creature may make the saving throw as if the spell had been cast on him.
Like preparing a spell, the spells release on a weapon attack cannot be counter spelled.
Weapon proficiency
Choose two martial weapons to become proficient in at 1st, 6th, 14th, and 18th level
The weapon chosen can only be held in one hand.
Weapon Proficiency
Choose two martial weapons to become proficient in at 1st, 6th, 14th, and 18th level
Weapon Proficiency
Choose two martial weapons to become proficient in at 1st, 6th, 14th, and 18th level
Weapon Proficiency
Choose two martial weapons to become proficient in at 1st, 6th, 14th, and 18th level
Extra attack
You have two attacks when you use your action to make a weapon attack.
Elemental Mastery
Choose one of the following damage types -acid, cold, fire, or lightning. In addition to regular damage your weapon deals 1d4 of your chosen damage type scaling at later levels, additionally, attacks with this item are considered magical. This bonus stacks with spells cast into the weapon. This effect can be added to a magical weapon.
Acid
Add 1D4 acid damage to your weapon attacks
Cold
Add 1D4 cold damage to your weapon attacks
Fire
Add 1D4 fire damage to your weapon attacks
Lightning
Add 1D4 lightning damage to your weapon attacks
Necrotic
Add 2D4 necrotic damage to your weapon attacks
Radiant
Add 2D4 radiant damage to your weapon attacks
one with the blade
Expend 4 sorcery points and gain a extra attack. This can be used with the bonus action attack or as part of your standard attacks. This attack deals extra damage equal to your sorcerer level. This can only be done once per short or long rest.
Aspect of the Blade
Choose from the three types of aspects. Flashing Strikes, Magic Strikes, Brutal Strikes
Brutal Strikes
For 1 minute, your weapon glows with a heated blue light. Your magic and your weapon become one. Weapon attacks deal an additional 4D8 Force damage for the duration. You gain temporary hit points equal to the number of available spell slots. Cannot use this ability again until you take a long rest.
Flashing Strikes
For 1 minute, able to use misty step without expending a spell slot. Additionally, able to make 4 melee or ranged attacks for the duration. Moving away from enemies does not provoke attacks of opportunity unless they have the sentinel feat.
Magic Strikes
For 1 minute, Sword Spell does not cost sorcery points. Additionally, Any spell cast into the sword is instantly up-cast to the next level spell slot, without spending the higher spell slot up to 5th level. Cannot use this feature again until you take a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/5/2023 10:27:03 AM
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12
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Posted Feb 5, 2023Patch notes:
Updated a few issues with the options not going in correctly.
Added Spellsword: limiting the martial weapons and added more as you level up to better imitate growing in both the blade and magic.
Changed aspect of the blade, magic strikes: clarified the ability and limited its use to 5th level spells and lower to bring it in line with the other aspects.
Added description: Didn't add much, but wanted to give a little more flavor to description.
Any questions or requests are always welcome.
thank you!
Sev.