Cleric
Base Class: Cleric

Unlike other Clerics who gain their powers from a powerful being or entity, Prophet of the Void gain their powers from a connection to the dimension known as the void, a horrifying place that threatens to expand and absorb all of the universe into its nothingness. Usually gained through coming into close proximity, or even entering the void for a time, the powers of the void are strange and terrifying. Prophets of the void are usually distinctly effected by their interaction personality wise, gaining either a sense of hopelessness as the wait for the void to arrive and consume them, or a sense of fear that drives them to fight the expanse of the void.

Void Kin

At 1st level, You gain proficiency in Stealth and gain Darkvision range 120ft

Rift Walk

From 1st level, the energy of the void is seen in your magic, as it takes on deep purple hues. In addition, travelling in the void has left you with the ability to levitate. you can choose to switch between levitating and walking as a free action. This ability grants immunity to falling prone and leaves you unaffected by non-magical difficult terrain.

Channel Divinity: Blight of the Void

Starting at 2nd level, you can use your Channel Divinity to momentarily distract a creature by infecting their mind with the emptiness of the void. As a Reaction you can use this feature to impose disadvantage on an attack roll or saving throw of another creature before knowing the result of the roll.

Channel Divinity: Silence of the Void

At 6th level, you can use your Channel Divinity to impose the silence of the void to everything around you. As a reaction, you summon energy of the void to create a sphere of silence 40ft in radius until the start of your next turn. For the duration no sound can be produced in, or travel through this region. All effects which require sound fail. All creatures within the sphere are immune to thunder damage.

Wasting of the Void

At 8th level, you gain the ability to infuse your attacks and spells with the wasting energy of the void. Once per turn when you damage a creature the become inflicted with Wasting of the Void. At the start of their next turn they take (1d6 + WIS Modifier) Necrotic damage and lose half of their speed. This damage increases to (2d6 + WIS Modifier) at 14th level.

True Prophet of the Void

At 17th level, you gain immunity to Necrotic damage and resistance to Radiant damage.

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