Base Class: Rogue
A thief can steal your treasures and most valuables, Assassins take your life, the arcane tricksters can steal your magic, swashbucklers an steal your hearts, while the masterminds steal your faces and secrets.
I am a street cat, whats that? You have never heard of a street cat? That is by design, we are the poor and copperless. We come in all shapes sizes and races, turns out that being a street rat, beggar or poor tends to not discriminate.
For those that can't afford a meal, become adept at ignoring the hunger.
For those that don't have a home, become masters of sleeping any where.
For those that do not luxuries of new clothing, harden their bodies to life.
There is nothing more important than life, and there isn't a life more precious than your own. There is no other spirit that understands the harshness of life and death than the one of a cat. When you embrace the teachings of the spirit of a cat you can slowly learn their ways to survive. But the one major thought is, what wouldn't you do to live?
The alley cats excel at surviving in the most minimal environments. A street cat will never worry about surviving in cities where they find them selves to be most comfortable. But like a cat, even a street cat can't be restrained to the confines of a city.
The Hard knocks life
Starting at 3rd Level, you gain expertise in stealing small objects from stands and unsuspecting people, additionally your body has become harden to the harshness of sleep on stone and the weather. You're able to to live a modest life with no actual income so long as your in a city. You're able to live off food that is not exactly fresh. the street cat gains the following benefits
- Expertise in slight of hand
- When calculating your AC while not wearing Armor or wielding a shield, it is 12 + Dexterity Modifier, at 9th level the bonus increases to 14 + Dexterity Modifier
- Exhaustion does not apply disadvantage to ability checks
- You gain Dark vision of 30 ft., you already have dark vision increase your dark vision by 10 ft.
Cat's Claw
Starting at 3rd level, the street cat gains one of two weapons of choice. The weapons are hidden in a bracer, and does take up a wrist position for gear on your dominate hand. You are considered to be unarmed when using the cats claw.
Hidden claw or The Hidden blade
Your cat's claws deal 2d4 Piercing/ Slashing damage and are treated as finesse weapons.At 6th level, they become magical for purposes of overcoming resistances. At 9th level the damage increases to 2d6
Hidden Blade
This weaponry retracts into the bracer it self, when extended it comes straight out extending to roughly 4 inches past the finger tips.
- You may use your Cunning Action to parry a blow. Roll D4 add that to your AC, if it causes the attack to miss you may take an attack that can benefit from sneak attack even if sneak attack has already been used. At 9th level the D4 changes to a D6.
Hidden Claws
This weaponry folds back into the bracers, when they are released they flip forward extending roughly 1 inch past your finger tips.
- You gain a climb speed equal to your base movement speed. At 9th level you increase your climb speed by 10 and can stop clinging to any wall.
Cats Grace
Starting at 9th level, the street cat gains the supernatural grace of a cat, therefore you gain the following benefits
- If you are forced to make a Strength Saving throw to avoid being knocked down you may instead roll a Dexterity Saving throw. Additionally, if you are knocked prone you only spend 5 ft. of movement to stand.
- When falling; regardless of height, you automatically land on your feet, and can never become prone due to falling. You also half any falling damage you take.
- When making Dexterity saves or acrobatic checks in response to balance you do so at advantage
Felines Rest
Starting at 13th level, you are able to put your self into a trace that last for 1 minute, while under this trance you are to responsive to any thing going on around you. For the duration you are considered, Blinded, Deafened. While under you gain the benefits of a short rest. You may use this two times a day, once you have used all uses you must take a long rest before you can use this feature again.
Guardians of the Dead
Starting at 17th level, you are able to tap into the true supernatural qualities of the cat. Myths and legends stat that cats are the guardians of the dead, and because of this are able to stave off the effects of deaths because of their close relationship with the dead. you gain the following benefits
- Deaths Rejection, at the being of the new Dawn, you gain the benefits of Death Ward, you may use this 1 + your Constitution modifier
- When making death saving throws, rolling a success counts as if you rolled a 20, if you roll a 20 it counts as if you rolled three successes
- Deaths Blessing, twice a day when coming up from making death saving throws you may use your hit dice to regain hit points
- Revitalization of the Dead, Once a day if you roll a 20 on your death saving throw, you recover half your hit points.
Previous Versions
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5/25/2020 6:41:42 PM
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1.0
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5/25/2020 6:48:15 PM
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11
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1.5
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Coming Soon
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