Monk
Base Class: Monk

While other monasteries taught control through peace, you were taught to harness your anger and make it your greatest strength.

Rage

In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

• You have advantage on strength checks and strength saving throws.

• When you make a melee weapon attack using strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.

• You have resistance to bludgeoning, piercing, and slashing damage.

If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action

Once you have raged the maximum number of times for your Monk level, you must finish a long rest before you can rage again. You may rage 3 times at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.

Brutal critical

Beginning at 6th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. 

This increases to two additional dice at 13th level and three additional dice at 17th level.

Relentless rage

While raging become resistant to all types of damage except for psychic.

If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.

Perfect rage

Your rage can only be ended early by being knocked unconscious.

you're now resistant to non-magical bludgeoning piercing and slashing damage while not raging, and immune while raging.

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