Base Class: Sorcerer
Born of a magical bloodline, of an ancestor who long ago was struck to near death by lightning and saved by the family patron, you have lived a life of struggle to control the lightning that runs through your veins, that emits from your electrical soul.
Shocking Aura
At 1st level, whenever you start casting a spell of 1st level or higher that deals thunder or lightning damage, shocking magic erupts from you. This shick causes creatures of your choice that you can see within 10 feet of you to take lightning damage, equal to half your sorcerer level (minimum of 1).
Electric Overdrive
Having learned the the art of matamegic, the aptitude to twist
your magical ability as you choose, you also learn that you are
able to push past your normal spellcasting limits if necessary,
casting more spells subsequently than usual.
At 3rd level, you may choose to cast multiple spells during
one turn of combat, for example, you may cast a spell as an
action and a bonus action. However, in addition you take
necrotic damage equal to the cumulative spell level of the
spells casted. You must also succeed in a dc 10 constitution
saving throw, or take twice the damage.
In doing so, you cannot take a reaction until your next turn,
and your movement speed is halved on your following turn of
movement.
At 8th level, you take the spell slot equivalant necrotic
damage without the need to make a constitution saving
throw, and with no further drawbacks.
At 13th level you have learned to harness some of the wild
energy caused by your overdrive. After using this ab
Lightning Blood
At 6th level, you gain resistance to lightning damage. In addition, spells you cast ignore resistance to lightning damage.
Electrical Hazard
Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level, and ignores resistance to lightning damage
Shock Affinity
Starting at 8th level, when you cast a spell or cantrip that
deals lightning damage, you add your Charisma modifier to
damage rolls. At the same time, you can spend 1 sorcery
point to gain immunity to lightning damage for 1 hour.
Pure Conduit
At 18th level, you gain immunity to lightning damage. In addition, any spell or effect you create ignores resistance to lightning damage and treats immunity to lightning damage as resistance to lightning damage
Previous Versions
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5/26/2020 10:16:21 PM
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4
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0
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5e
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Coming Soon
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