Base Class: Paladin
Bushido is the code of the samurai, the moral and ethical path every true samurai tries to follow.
Honesty and justice. A samurai deals honestly and openly with others and cleaves to the ideals of justice. Moral decisions do not come in shades of gray, only right and wrong.
Heroic courage. A samurai never fears to act, but lives life fully and wonderfully. Fear is replaced with respect and caution.
Compassion. A samurai takes every opportunity to aid others, and creates opportunities when none arise. It is a responsibility to help others.
Polite courtesy. A samurai has no reason to be cruel, and no need to prove his strength. Courtesy distinguishes a samurai from an animal, and reveals one’s true strength.
Honor. A samurai’s conscience is the judge of her honor. The decisions she makes and how she carries them out are a reflection of her true nature.
Complete sincerity. When a samurai has said that she shall perform an action, it is as good as done. She need not make promises; speaking and doing are as if the same.
Duty and loyalty. A samurai feels responsible for her actions and their consequences, and loyal to the people in her care. A samurai’s loyalty to her lord is unquestionable and unquestioning.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sacred Defense. As an action, you call forth radiant energies that infuse yourself and all willing creatures within 30 feet of you. All creatures affected can take the Dodge action as a bonus action while the effect persists. The effect lasts for a number of rounds equal to your Charisma modifier or until your concentration is broken (as if concentrating on a spell).
Sacred Watch. As a bonus action, you call upon divine energy to safeguard you against hidden dangers. For 1 minute, all traps, hidden doors and invisible or hidden creatures within 60 feet of you radiate a subtle white glow making you aware of their exact nature and location. The glow is only visible to you. The effect ends if your concentration is broken (as if concentrating on a spell).
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Vengeance Spells
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Paladin Level |
Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Bonded Weapon
Starting at 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon that deals slashing damage. You perform the ritual over the course of 8 hours which can be done during a long rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond.
Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand.
Only one weapon may be selected as a bonded weapon at a time, and if you lose your bonded weapon or it is destroyed you cannot use your Channel Divinity feature until you have it reforged, or you bond with a new weapon.
You need to meditate for one hour with your bonded weapon every day or the bond is broken and you must again infuse the weapon with your spirit. The meditation can be done during a short rest.
Stalwart Deflection
Starting at 7th level, while wielding a melee weapon in two hands, when an ally within 5 feet of you is hit by a melee attack, you may use your reaction to increase the ally's AC by an amount equal to your proficiency bonus, potentially making the attack miss
Peak Physicality
Starting at 15th level, you gain advantage on Strength and Constitution saving throws
Stalwart Champion
At 20th level, as an action you become one with the spirit of the Crawdad for a number of rounds equal to your Charisma modifier, gaining the following benefits:
- Your AC increases by an amount equal to your proficiency bonus
- You can use two reactions every round
- You cannot be pushed or knocked prone against your will
- Your concentration cannot be broken
Once you use this feature, you can't do so again until you finish a long rest
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