Paladin
Base Class: Paladin

The Oath of MurderHobo is a commitment to roam the land in search of epic loot, always resorting to violence and intimidation to get what you want. You move through the land like a swarm of locust.  You will get what you want and kill anyone in your way.

Tenets of MurderHobo

A paladin who assumes the Oath of the MurderHobo swears to roam the land violently seizing all the loot they can.

Murder is the best solution. Violence is the best solution, intimidation better than persuasion.  

Where ever I lay my blade, I'll call my home. Never stay in one place, alway roam in search of greater chalenges and loot.

Seize the loot. Seize all the loot, it belongs to the strongest

 

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of MurderHobo Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of MurderHobo Spells

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Sense loot. You can use your Channel Divinity to find the best loot in a 120ft radius.

Emissary of violence. You can use your Channel Divinity to augment your presence with divine power. As a bonus action, you grant yourself +5 bonus to Charisma intimidation check in the next 10 minutes

 

Aura of Murder

Starting at 7th level, you constantly emanate a murderous aura while you’re not incapacitated. The aura extends 10 feet from you in every direction

You and all allies within aura gain an additional 1d4 damage on all melee attacks.

At 18th level, the range of this aura increases to 30 feet.

Kill kill kill

At 15th level, You may make a bonus action to make an additional attack

Murderous frenzy

At 20th level, you gain the ability to enter a  murderous frenzy. As an action, you can magically become an avatar of murder, gaining the following benefits for 1 minute:

  • Your melee weapon attacks score a critical hit on a roll of 19 or 20 on the d20.
  • When you make a critical hit you must make an additional attack on your target.

Once you use this feature, you can’t use it again until you finish a long rest.

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