Base Class: Rogue
Swindlers use a deck of tarot cards to tell fortunes- or tell their customers exactly what they want to hear. They make their coin lying and tricking the gullible and superstitious alike.
Detect Weak Point
If you are within 5 ft. of an enemy you can see, you can use your Cunning Action to attempt to determine their weak point. If you succeed on this DC 16 Insight check, you will deal 1d6 more damage to them on subsequent attacks if you aim for said weak point.
Contingency Plan
You can take Disengage as a bonus action 3 times per short or long rest. Additionally, when attempting to Hide while being pursued, roll with advantage.
Devilish Finesse
On your turn as an action, if you have your blade drawn and are within 5 ft. of an enemy with a melee weapon, you can match blades with them. You roll 1d20+DEX Mod and they roll 1d20+DEX Mod. The loser in the competition is disarmed, their weapon landing on the ground in a space within 5 ft. of them and the victor gets one free attack against the loser.
Incredible Intuition
By 13th level, your ability to read people has become nearly unnatural. If you can see someone from head to toe, you can detect their alignment, proficiencies, and stats. Additionally, when rolling Insight checks related to said person, you have +10.
Masterful Prediction
You've become a paragon of Insight. Choose one of two options: Add +15 to your AC until the end of your next turn or one enemy takes an additional 2d6 from every attack from yourself or an ally until the end of your next turn. You can choose one of these and do this once per long rest.
Additionally, you are immune to Surprise but do not transfer this buff to allies. You will take your action at the end of your enemy's Surprise turn.