Base Class: Rogue
Based on the techniques of Kryn Dynasty Echo knights, the Echo Tricksters use the power of unrealized timelines in a different way. Blending multiple of these unrealized timelines into one to improve their skills and change their positioning. Allowing them to briefly existing in all possible locations and states through the use of unrealized timelines.
Dunamance Blink
Starting at 3rd level, you can tap into unrealized timelines to gain a more advantageous position.
You can use a bonus acton to teleport into a unoccupied space within your movement without provoking attacks of opportunity. Though this movement is limited by a few factors.
- You can only teleport to a space you can reach with your movement/dash action
- You cannot teleport across gaps you wouldn't normally be able to jump over
- You can't teleport through barriers that you can't walk past
Second Chance
Starting at 3rd level, whenever you fail a ability check, you can use a reaction to peer into unrealized timelines to get a better chance of succeeding. Whenever you fail a ability check, you roll one of your hit die and add it to the roll for the check.
At 9th level, you can do the same thing for failed saving throws
Gaise of a Thousand Lives
Starting at 9th level, you can call on experiences of the countless other selves from unrealized timelines after taking a long rest.
After finishing a long rest, you can choose to become proficient in all checks and saving throws relating to that ability score. If you are already proficient in a skill or save from that ability score, you instead gain expertise.
Cronaturgical Preservation
Starting at 13th level, your mastery of unrealized timelines has let you position your enemies in the line of fire instead of yourself.
Whenever you art targeted by an attack or forced to make a saving throw, you can expend one of your hit die to swap places with a target within your movement distance.
You must do this before the attack is rolled or before you roll for the saving throw.
Master of a Thousand Skills
Starting at 17th level, you have learned how to fully tap into the collective skill sets of all the selves of unrealized timelines.
Whenever you make an ability check or saving throw you are not proficient with, you can add half your proficiency bonus, rounded down, to the roll.
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