Base Class: Sorcerer
Your family is destined for greatness in some way. Your birth could have been foretold in prophecy, or perhaps it occurred during an especially auspicious event, such as a solar eclipse. Regardless of your bloodline's origin, you have a great future ahead.
Touch of Destiny
You can touch a creature as an action, giving it a bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Fate's Preference
Starting at 3rd level, you gain a +1 luck bonus on all of your saving throws and to your AC during surprise rounds and when you are otherwise unaware of an attack. At 7th level and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 19th level
It Was Meant To Be
Negate a target's spell resistance
You must decide to use this ability before the spell is cast. At 6th level, you can use this ability once per day. At 14th level, you can use this ability twice per day.
Within Reach
At 14th level, your ultimate destiny is drawing near. Once per long rest, when an attack or spell that causes damage would result in your death, you may attempt a DC 20 WIS save. If successful, you are instead reduced to 1 hit point.
The bonus from your "Fate's Preference" ability applies to this save.
Destiny Realized
Beginning at 18th level, your moment of destiny is at hand.
Any critical attacks made against you force a second d20 roll and only results in a critical hit on natural 20 on the die.
Your critical range with attack spells expands to 19-20.
Once per day, you can force an enemy to automatically fail a saving throw if they do not have advantage. You must declare usage of this ability before casting the spell.
Previous Versions
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Coming Soon
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