Base Class: Warlock
Your patron is a storyteller that spans across the eons of time and space, shaping the very realities of people who find solace in their masterworks. This being’s motivations are often fueled in selflessness and support of anyone who will listen to their tales, bringing their audiences up while crushing their naysayers with the powers of speech and story. Beings of this sort include Mercer and Homer of the Oral Traditions, The Wordsmith, Shakespeare, Kafka the Absurdist, and Kingsmill the Divine.
Expanded Spell List
The Lore Weaver lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Lore Weaver Expanded Spells
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Spell Level |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Bonus Cantrip
At 1st level, you learn the Vicious Mockery cantrip. This count as warlock cantrip for you, but does not count against your number of cantrips known. If you already know Vicious Mockery, you may choose another cantrip from the warlock spell list.
Bonus Proficencies
You gain proficiency with Cartographer's Tools and Dice Sets.
Nuggets of Lore
Starting at Level 1, you gain access to a pool of d4 equal to your Charisma Modifier. You may use the dice in the following ways:
As a reaction, you expend one die to weave a story and add the result to any Intelligence, Wisdom or Charisma ability check of yourself or a party member.
As a reaction in combat, you may expend a die to distract an enemy in combat when they take the attack action targeting yourself or a friendly target. Subtract the result from their attack or damage roll.
Your Lore die changes when you reach certain levels in this class. The die becomes a d6 at 5th level, a d8 at 10th level, and a d10 at 14th level
You regain all uses of your Lore Pool upon completing a Long Rest.
Bedtime Stories
Starting at 6th level, you become proficient with the History skill. If you are already proficient in this skill, you may double your proficiency bonus when making skill checks.
Before the start of a Short or Long Rest, you may spend an hour telling a group of friendly targets (max 15) a tale of "Dungeons and Dragons" to bolster their dreams for a better tomorrow. Each target gains Temporary Hit Points equal to your Warlock Level + Charisma Modifier at the end of their completed rest. You may use this feature once per Long Rest.
Witty Banter
Starting at 10th level, your Vicious Mockery cantrip is augmented. Add your Charisma modifier to the damage roll and increase the Spell DC for Vicious Mockery by 1. Additionally, you may cast Vicious Mockery on a friendly target, calculating damage as normal, however they gain advantage on their next attack roll, ability check, or saving throw.
The Neverending Story
Starting at 14th level, twice per day you may record the result of any two d20 rolls you or an ally make during a single combat. The following day, you may recall one of these rolls to replace any attack roll, saving roll or ability check made by you or a creature that you can see by recalling one of these rolls by using a reaction. You may not record the same number twice in one day.
You may replace a roll this way only once per round. You may not record the same number two days in a row.
Each Neverending Story roll can be used only once. When you finish a long rest, you lose any unused Neverending Story rolls.
Previous Versions
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9/5/2018 10:37:17 PM
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9/5/2018 11:16:22 PM
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10/24/2018 7:30:15 PM
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