Sorcerer
Base Class: Sorcerer

Control the tides and torrents as an Oceanic Heart sorcerer.

Heart of the Sea

At 1st level, your soul was forged beneath the waves, granting you inhuman abilities most sailors would dream of, letting you tread the deepest portions of the ocean without worry. You have the ability to breathe underwater and have a swimming speed equal to your walking speed. Additionally you gain resistance to cold damage.

Tides of Magic

At 1st level, you manipulate the tides of magic in your favour just as you manipulate the tides of the sea. When you cast a Sorcerer spell of 1st-level or higher, you can choose to gain one of the following options until the end of your next turn:

High Tide. Whenever you make an attack roll or saving throw, roll a d4 and add the number to attack roll or saving throw.

Low Tide. Whenever a hostile creature makes an attack roll against you or makes a saving throw against one of your sorcerer spells, roll a d4 and subtract the number from the attack roll or saving throw.

You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses of this feature when you finish a long rest.

Tidal Spells

Starting at 1st level, your elemental power allows you to gain natural powers unavailable to other spellcasters. You learn additional spells when you reach certain levels in this class, as shown on the Tidal Spells table. The spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.

Tidal Spells
Sorcerer Level Spells
1st create or destroy water
3rd misty step
5th tidal wave
7th control water
9th maelstrom

Seaborn Escape

Starting at 6th level, you can shift your form, becoming watery and resilient. When you are hit by an attack, you can use your reaction to immediately give yourself resistance to all damage dealt by that attack, you can then move up to half your movement speed without provoking opportunity attacks.

Once you use this feature, you can’t use it again until you finish a long rest.

Ocean Master

At 14th level, you can now fully manipulate the oceans and waters that grant you your magics. You can cast control water at will, without expending a spell slot.

Leviathan Form

Beginning at 18th level, you become an emissary of the oceanic powers you channel and manipulate. As an action, you can spend 3 sorcery points to surround yourself in sea water for 1 minute, during this time you gain the following benefits; alternatively you gain this benefits any time you are entirely submerged in water:

  • While wearing no armor and not wielding a shield, your gain a bonus to your AC equal to your Charisma modifier (minimum of +1).
  • You gain resistance to non-magical bludgeoning, piercing and slashing damage.
  • Any critical hit scored against you become normal hits.

Previous Versions

Name Date Modified Views Adds Version Actions
6/28/2020 8:29:28 PM
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1A
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