Fighter
Base Class: Fighter

War leaders train to knock out foes in a single hit, encourage their allies to do better and to honor their tales in history.

Bardic dabbaling

Beginning when you choose this archetype at 3rd level, you gain proficiency with one musical instrument of your choice, and you gain this variant of bardic inspiration.

War Inspiration

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one War Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one attack roll or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the War Inspiration die, but must decide before the DM says whether the roll succeeds or fails. In addition the creature can use the die and gain a number of hit points equal to 1/3 of your level or the number on the dice rolled ( whichever is higher ). Once the War Inspiration die is rolled, it is lost. A creature can have only one War Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Your War Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

War Speech

Starting at 7th level, you spend 10 minutes making a war speech when you do choose up to 10 people who can hear you at the end of the speech they gain temporary hit points equal to your CHA modifier and Half your level. Once you use this feature you cannot use it until you finish a short or long rest.

War charge

At 10th level, you can charge in front of enemies.  If you move at least 30 ft in a straight line then make a melee attack you may make a melee attack as a bonus action. You may use this feature a number of times equal to your charisma modifier.

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18–20.

Inspiror

At 18th level, you may cast heroism using no material components. You may use this feature a number of times equal to your charisma modifier. You regain your uses after a long rest. In addition you learn 5 spell from the bard spell list and you gain 3 1st level spell slots  3 2nd level spell slots and 2 3rd level spell slots  

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