Cleric
Base Class: Cleric

Heirs of the Sun are considered strange by most Clerical devotions. Their obsession with the Sun and its light commonly lead them to travel great distances seeking to become more like the "Being" they follow so devoutly. This desire to travel and seek the sun means that the Heirs of the Sun lack a central church. Despite being thought of a mindless fanatics or strange travelers, those who seek the sun are always capable of finding new friends wherever they travel, Charisma being their most prided trait.

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Born of the Sun

Also starting at 1st level, your spells are more potent in the light of the Sun. Whenever you cast a spell while in direct sunlight, add your Charisma Modifier to the result of the roll.

Channel Divinity: Find the Sun

Starting at 2nd level, you can use your Channel Divinity to create an image of the sun.


Once per day, as an action, you present your holy symbol and evoke an image of your devotion. A false sun appears at a point you can see within 30 feet directly above you and lasts 10 minutes. The Sun creates direct sunlight in a 60ft radius around the point. If a spell or effect would create darkness, you must succeed a concentration saving throw equal to 10+half your cleric level, or the image is extinguished.


You gain an extra use per day at level 6, and every fourth level after (10, 14, etc.)

Radiant Healer

Beginning at 6th level, when you cast a healing spell while in direct sunlight, you can choose to heal the highest possible number instead of rolling.

Solar Flair

At 8th level, spells that deal lightning damage to targets in direct sunlight ignore resistances, and the target must make a constitution save or be paralyzed for 1d4 turns.

Blessing of the Sun

Starting at 17th level, if you would be reduced to 0 hit points while in direct sunlight, you may expend all remaining uses of your channel divinity (min. 1) to instead go to 1 hit points and deal radiant damage equal to 10+ half your cleric level + your charisma modifier to all creatures within a 15ft radius.

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