Base Class: Warlock
The Ancestral Patron allows a Warlock to tap into their magical heritage, summoning spells through their lineage and asking their ancestors for help. A warlock who chooses this path becomes bound to the whims of their ancestors as much as they are bound to the warlock. Ancient blood can boil with legacies of tragic events and ancient connections.
Expanded Spell List
The Ancestral Spirits let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Ancestral Spirits Expanded Spells
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Spell Level |
Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Ancestral Insight
Starting at 1st level, your ancestors grant you knowledge of their successes and failures. You gain proficiency with the History skill.
Using a bonus action, you can gain proficiency for 10 minutes with a skill or tool you aren’t proficient with. This action can’t be used again until you’ve taken a short or long rest.
Spirit Armor
Beginning at 6th level, your ancestral spirits ward you with their ethereal protection. You gain resistance to necrotic damage. Additionally, when a creature hits you with an attack that deals necrotic damage, that creature takes half the amount of damage instead.
Watchful Souls
Beginning at 10th level, there are always watchful eyes over you to spot ambushes and whisper danger in your ear. You can add your Charisma modifier to your Initiative rolls. In addition, you have advantage on Wisdom (Perception) checks.
Ancestral Possession
Starting at 14th level, a veritable legion of ancestral spirits protect you from danger. When a creature within 60 feet of you that you can see deals damage to you, you can use your reaction to command your ancestor spirits to possess the creature. The creature must succeed on a Charisma saving throw against your warlock spell save DC. On a failed save, it is possessed by your ancestral spirits. The target is incapacitated and loses control of its body. Your ancestral spirits control the creature, but don’t deprive it of awareness. The spirits can’t be targeted by any attack, spell, or other effect, except ones that turn undead. The spirits otherwise use the possessed target’s statistics, but don’t gain access to the target’s knowledge, class features, or proficiencies. The possession lasts until the target drops to 0 hit points, you command the spirits to leave as a bonus action, or the spirits are turned or forced out by an effect such as the spell dispel evil and good. The possession can last for up to 10 minutes. While the creature is possessed, your ancestral spirits obey your commands. If not commanded, they will act to protect you.
Once you use this feature you cannot use it again until you finish a long rest.
Previous Versions
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7/18/2019 8:09:45 PM
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299
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13
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1.0
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Coming Soon
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12/20/2019 10:34:10 PM
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352
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3
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1.1
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Coming Soon
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5/31/2020 6:48:46 AM
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380
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3
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1.2
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Coming Soon
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