Base Class: Warlock
Your patron is an ancient and powerful dragon. This being’s motivations can be wholeheartedly good, murderously evil or just curious depending on the type of dragon. Beings of this sort include the Niv-mizzet, Lymrith,Karkethzerethzerus, the Sable Despoiler, and Claugiyliamatar.
Expanded Spell List
The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. Choose a dragon type. Depending on the dragon type the following spells are added to the warlock spell list for you.
Dragon Expanded Spells
Blue/Bronze
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4th |
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5th |
Brass/Gold/Red
| SPELL LEVEL | SPELLS |
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4th |
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5th |
Green
| SPELL LEVEL | SPELLS |
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4th |
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5th |
Black/Copper
| SPELL LEVEL | SPELLS |
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2nd |
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4th |
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5th |
Silver/White
| SPELL LEVEL | SPELLS |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Black/Copper
The type of dragon for your spells and abilities
Blue/Bronze
The type of dragon for your spells and abilities
Brass/Gold/Red
The type of dragon for your spells and abilities
Green
The type of dragon for your spells and abilities
Silver/White
The type of dragon for your spells and abilities
Dragon Hide
Starting at 1st level, when you're not wearing armor your AC is 12+your dexterity modifier. In addition you gain dragon like claws which you can use in unarmed strikes they deal 1d6+strength on a hit instead of the normal bludgeoning damage for unarmed strikes
Draconic resistance
Starting at 6th level, ou have Resistance from an element depending on your dragon type and you gain an elemental attack. You can make an elemental attack ranged it deasl 1d6 of the elements type.
Once you use this feature, you can’t use it again until you finish a short or long rest.
This damage increases to 2d6 at level 11 and 3d6 on level 17
Black/Copper
Your element is Acid
Blue/Bronze
your element is lightning
Brass/Gold/Red
Your element is fire
Green
your element is poison
Silver/White
Your element is Cold
Draconic Strength
Starting at 10th level, you can increase either you constitution or strength score by 2
Dragon Roar
Starting at 14th level, as an action you can emit a furious roar. any creature hostile to you must make a wisdom saving throw against your spell save DC on a failed save the creature becomes frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the your Dragon Roar for the next 24 hours.
You can use this feature a number of times equal to you charisma modifier. You gain all expended uses when you finish a long rest
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