Sorcerer
Base Class: Sorcerer

Taught magic at a young age, you caught on to the craft so quickly that you left your tutors behind due to your naturally arcane intuition. Who needs books when force of personality is enough to get you what you want?

Magical Talent

Starting when you choose this origin at 1st level, your talent toward magic means you are able to know more spells.

At 1st level and again at 6th, 14th and 18th level you gain one extra known spell.

Magical Talent

Starting when you choose this origin at 1st level, your talent toward magic means you are able to know more spells.

At 1st level and again at 6th, 14th and 18th level you gain one extra known spell.

Magical Talent

Starting when you choose this origin at 1st level, your talent toward magic means you are able to know more spells.

At 1st level and again at 6th, 14th and 18th level you gain one extra known spell.

Magical Talent

Starting when you choose this origin at 1st level, your talent toward magic means you are able to know more spells.

At 1st level and again at 6th, 14th and 18th level you gain one extra known spell.

Defensive Intuition

Starting at 1st level, your natural intuition with magic allows you to manifest your magic as a protective force. While you are wearing no armor, your AC equals 13 + your Dexterity modifier.

Arcane Insight

Starting at 6th level, your intuitive understanding of magic in all forms gives you proficiency in Arcana if you don't already have it and you double your proficiency bonus on all Arcana checks. You may also use Charisma instead of Intelligence for Arcana skill checks.

You also gain the ability to cast Detect Magic at will as an action.

Spell Deflection

At 14th level, you gain the ability to redirect magic away from you. Once per day, as a reaction, if you're the only target of a spell, you can roll a d8, adding that to your saving throw or AC. If this feature makes you save on the spell, you there is no effect or damage.

Arcane Surge

Starting at 18th level, you gain the ability to interact with the weave to influence the strength of your spells. Once per short rest, when you cast a spell, you can choose to spend 5 sorcery points and deal maximum damage or to increase the saving throw DC by 3.

Comments

Posts Quoted:
Reply
Clear All Quotes