Base Class: Paladin
Oath of the machine has its followers acting in a clockwork, mechanized and deliberate way. Following the law of Mechanus and expecting others to as well, followers always go the way of law, how they may apply that is where variety is reached. Bitter rivals to the forces of chaos, the followers believe that one unaligned screw can tear the whole machine apart from the inside, applying this logic to the multiverse. One piece acting not as its supposed to must be corrected, or replaced.
Channel Divinity
When you take this oath at 3rd level you gain the following options
Mechanize the Mind. As a reaction you can impose the law of Mechanus, fortifying the mental defenses of a creature you can see within 60 feet.
A creature effected by this Channel Divinity cannot have their thoughts read or be communicated with telepathically unless allowed by the creature. Magic or other means to determine if a creature is telling the truth act as if the creature is telling the truth. The creature gains advantage on deception checks as their actions become robotic and difficult to read, in additon they gain advantage on saves against being charmed or frightened. This effect lasts for one minute.
Control Constructs. As an action, the paladin targets one construct he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin’s commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. A construct whose challenge rating is equal to or greater than the paladin’s level is immune to this effect.
Aura of Order
Starting at 7th level, you and friendly creatures within 10 feet cannot have their movement impaired by non-magical means and have advantage on saving throws against magical effects causing any reducing of movement speed.
At 18th level, the range of this aura increases to 30 feet.
Overdrive
At 15th level you may put yourself into overdrive, immediately after your turn ends you may take another turn. After doing so you are stunned until the beginning of your next turn
this feature recharges on a long rest
Reprogram
At 20th level, you can assume the form of an inevitable. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:
- Enemies starting their turn within 30 feet of you must make a wisdom saving throw, spending their turn doing nothing on a fail.
- You can speak every language
- you can tell a creature's alignment by looking at it, gaining advantage on attack roles against creatures with a chaotic alignment
Comments