Warlock
Base Class: Warlock

Your patron has no form, it is nothing but the simplest and most primal feeling by all creatures, the need to feed, the need to hunt. The very spirit of the hunt has seen you as an apex predator, a being that could take on any comer and make them your prey; hopefully your next meal. Often times this being speaks to you through the gazes and primordial feelings of beasts that you come across out in the wild, their gaze hazed over by magical power as you begin to feel the will of your patron overtake you. Your patron does not care how you track your prey, but requires that you hunt them down without mercy.

The Hunt Expanded Spell List

The Hunt enables you to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Hunt Expanded Spells

Designate Prey

Starting at 1st level, the Prey which you are required to hunt has become more elusive and stronger. As such, The Hunt has given you access to a ritual that allows you to track and take down a specific target more easily. After dealing damage to a creature with a melee attack or your Pact Weapon, you can use your reaction in order to designate that creature as your Prey for the next 24 hours.

While you have a Prey designated, you gain following benefits against them:

  • Your attacks against it ignore half and three-quarters cover.
  • Your attacks gain a bonus to their attacks and damage rolls equal to your Wisdom modifier.
  • You gain a bonus to saving throws your Prey causes you to make equal to your Wisdom modifier.
  • If you can’t see the target when you attack it, your inability to see it doesn’t impose disadvantage on the attack roll. Likewise, your quarry doesn’t doesn’t gain advantage on attack rolls against you due to being hidden or invisible.

You may only have one target designated as your prey at a time. If your prey remains alive at the end of the ability's duration or you designate another creature as your prey you before your previous target as been killed, your hit point maximum is reduced by an amount equal to your level. This reduction lasts until removed by Greater Restoration or until you kill a creature designated as your Prey. This reduction does stack if you continue to fail to kill your prey and displease The Hunt. If your hit point maximum is reduced to 0 hit points from this feature your body and soul are consumed by The Hunt and you can’t be revived by any means short of a wish spell.

Eldritch Senses

The Hunt has deemed you worthy of becoming the ultimate predator, and as such has granted you the power to hunt down your enemies the way beasts and monstrosities do. To that end, at 3rd level you gain proficiency in the Perception and Survival skills if you don’t already have them. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.

You additionally gain proficiency with shortbows, longbows, light crossbows and heavy crossbows.

Primal Hindrance

Starting at 6th level, you have a preternatural way of harming your prey. If your prey would make a saving throw against a spell or effect and you can see your prey, you can impose disadvantage on that saving throw. You can use this ability only once per designated prey.

Eldritch Hide

By 10th level you have become a true bestial hunter to your prey. Whenever your prey would deal damage to you, you reduce any bludgeoning, piercing, or slashing damage it would deal to you by an amount equal to your Wisdom modifier.

Thrill of the Hunt

 The Hunt has deemed you an apex predator and a force to be reckoned with on the battlefield at 14. Whenever you you designate a target as your prey or reduce your prey's hit points to 0, you gain a number of temporary hitpoints equal to your Warlock level.

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