Base Class: Paladin
The Oath of the Wolf is only sworn by very few, these few make a solemn commitment to bring balance to the world. Sometimes called Wolf Knights or Moon Knights, those who swear this oath reset good or evil back to a weaker state when one is growing too powerful. These oaths are sworn to the Wolf of the Moon, Rin.
Some of these paladins will go to lengths that no other sort of oath will go, to bring balance. These paladins are known to want overwhelming power to do what they think is right, they will hunt down cursed patrons to make deals for their souls for power, challenge the gods to duels, so they can harness their powers. More often than not these paladins that yearn for power usually are overwhelmed and become oath broken. The Oath broken of the Wolf is often hunted by other Wolf Knights or Moon Knights, who believe they have traveled to far into the darkness to be able to be brought back to the light.
Tenets of the Wolf
A paladin who takes this oath has the tenets of the Wolf seared on their back.
Balance through Violence. Balance is not possible in a peaceful way, you must tear through those who are throwing the world out of balance.
Balance through Peace. Those who are bringing the world to an unbalance should be talked to and convinced, violence is a last resort but if it must be done, it will.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Plagued Smite. when you hit a creature with a melee weapon attack, you can expend one spell slot to deal necrotic damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is celestial, to a maximum of 6d8.
Improved Divine Smite. You can use your Channel Divinity to strike with an improved divine smite. This improved divine smite will add an extra 1d8. This can only be used once per long rest.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of the Wolf
Starting at 7th level, you get a bonus to Intimidation and initiative equal to your CHA.
At 18th level, the range of this aura increases friendly creatures within 10 feet of you.
Keeper of Balance
Beginning at 15th level, you are able to bring someone to an arena on what looks like the moon and fight a one on one. They must succeed on a wisdom saving throw equal to 12 + your STR and CHA modifiers, to go back to the real world.
The Watching Wolf
At 20th level, Once per long rest, as an action, you can heal all the damage you took on the previous turn as long as you weren't knocked unconscious and send it back to the enemy who dealt the damage to you if they weren't killed the last turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/3/2020 6:18:01 PM
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9
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1
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5E
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Coming Soon
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