Base Class: Cleric
While lycanthropy is a curse, a punishment to turn even the most gentle and beautiful person into a violent and horrific monster. Some can find some use in this curse, taking the strength and ferocity granted and using it for their own needs.
A Cleric of the Moon Domain is very rarely "gifted" the curse of lycanthropy from their god, most of them were already cursed before they took on the moon domain, some of them were not particularly religious before their affliction.
Suggested gods for the Moon Domain are Selûne from Forgotten Realms setting or any god associated with the moon or with monsters.
Being bitten by a were-creature is the most common way to contract lycanthropy but in most settings (unless ruled otherwise ruled by the GM) the basic lycanthropy curse can be removed with the Remove Curse spell. This makes lycanthropy, at most, a mild inconvenience for most adventuring parties. For this reason, the source of your curse should be slightly more fantastic; it could be a powerful curse from a high level witch or magic creature that could take multiple extra steps to remove, a curse from an opposing god or a curse upon your entire bloodline
Another popular alternative rule is that lycanthropy becomes permanent if the curse is not removed by the next full moon.
A problem that plagues lycanthropes is the feral nature of their affliction, often overpowering the will power that they have. This forces them to run wild, destroying property and hunting the living. A Cleric of the Moon Domain is given some help to repress this nature, when they want to
Lycanthrope-Form
Being a lycanthrope is not simple to control and you do not often get to choose when you transform into your Lycanthrope-form.
Things that cause you to change into your Lycanthrope-form include the following:
- Taking an amount of damage equal or greater your Constitution score + 2 times your Character Level.
- Feelings of intense anger.
- Exposure to the light of a full moon.
You can resist your lycantropic transformation by succeeding on a DC 15 Wisdom check.
Your transformation into your lycanthropic form ends when:
- A minute passes without you attacking or taking damage.
- You are targeted with Remove Curse.
- You become unconscious.
When leaving your Lycanthrope-form, and you have been transformed for longer than 10 minutes, you gain a level of exhaustion.
While in your Lycanthrope-form you gain the following features:
- Your Strength score becomes 16 if it is not already 16 or higher.
- You gain a bite attack which deals 1d6 piercing damage.
- You gain a claw attack which deals 1d6 slashing damage.
- Both of these attacks are unarmed attacks based on Strength which you are proficient in.
- You are resistant to damage from non-magical, non-silvered weapons.
- You have advantage on Wisdom (Perception) checks that involve hearing or smell.
- You cannot speak or cast spells
Your equipment doesn't change size or shape to match your new form, and any equipment you have must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.
During a the night of a full moon, after the sun has set, you transform into your Lycanthrope-form, you remain in this form unable to transform back until the dawn of the next day. You can not resist this transformation.
Friends
You can list a number of creatures equal to your Wisdom modifier + twice your Cleric Level that you consider as friends.
While your Lycanthrope-form is Feral a friend may make a DC15 Wisdom (Animal Handling) check as a reaction to being attacked by you, to convince you it is friendly, and should not be the target of your aggression. If the Animal Handling check is successful, you will attempt to run away from the area if there are no enemy targets to attack.
Your friends may add your Widsom Modifier as a bonus to this check.
The DC of the Wisdom (Animal Handling) check reduces to 12 at 6th level, 9 at 11th level and at 16th level you will never attack a friend.
Moon domain spells
| Cleric level | Spells |
|---|---|
| 1st | Hunters Mark, Speak with Animals |
| 3rd | Alter Self, Moonbeam |
| 5th | Conjure Animals, Remove Curse |
| 7th | Dominate Beast, Locate Creature |
| 9th | Commune with Nature, Hold Monster |
Friends
You can list a number of creatures equal to your Wisdom modifier + twice your Cleric Level that you consider as friends.
While your Lycanthrope-form is Feral a friend may make a DC15 Wisdom (Animal Handling) check as a reaction to being attacked by you, to convince you it is friendly, and should not be the target of your aggression. If the Animal Handling check is successful, you will attempt to run away from the area if there are no enemy targets to attack.
Your friends may add your Widsom Modifier as a bonus to this check.
The DC of the Wisdom (Animal Handling) check reduces to 12 at 6th level, 9 at 11th level and at 16th level you will never attack a friend.
Channel Divinity: Divine Resistance
Starting at 2nd level, when you fail a check to resist you Lycanthrope-form transformation, you can use your Channel Divinity to pass the check instead. Using this ability reduces your maximum Hit Points by 5 until your next long rest.
Channel Divinity: A Prayer to The Moon
Starting at 2nd level, you can use your Channel Divinity as an action to revert another creature afflicted with lycanthropy to their original state for 1 hour.
If the targets lycanthropy can be cured by a remove curse spell you may choose to cast remove curse without expending a spell slot or having it prepared, as part of the action.
Cursed regeneration
Beginning at 6th level, while in your Lycanthropic-form and not Feral, as a bonus action you can expend a spell slot and heal 1d6 Hit Points for each level of the slot expended.
Divine Strike
Starting at 8th level your Bite and claw attacks now deal 1d8 damage and count as magical for the purposes of overcoming damage resistances. Additionally, once per turn you can add an additional 1d8 of weapon damage to an attack.
Greater Lycanthropic-form
Starting at 17th level your Lycanthropic-form becomes empowered, you gain these additional benefits while in your Lycanthropic-form.
- Your Strength score becomes 20 if it is not already 20 or higher.
- Your size increases to large.
- You gain 15ft of movement or your base speed becomes 45ft, which ever is greater.
- Your Claw and Bite attacks deal 1d12 damage.
- You gain immunity to damage from non-magical or non-silvered weapons.
Previous Versions
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