Base Class: Rogue
Your a rogue trained in the art of shadow dancing creating shadow copies and even useing magic through them
Spellcasting
When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list.
Cantrips
You learn three cantrips from the wizard spell list. You learn another wizard cantrip of your choice at 10th level.
Spell Slots
Shadowmancer Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell charm person and have a 1st-level and a 2nd-level spell slot available, you can cast charm person using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level wizard spells of your choice, two of which on the wizard spell list.
The Spells Known column of the Shadowmancer Spellcasting table shows when you learn more wizard spells of 1st level or higher. And must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, unless you’re replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability
Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Shadowmancer Spellcasting
|
ROGUE LEVEL |
CANTRIPS KNOWN |
SPELLS KNOWN |
— SPELL SLOTS PER SPELL LEVEL — |
|||
|---|---|---|---|---|---|---|
|
1ST |
2ND |
3RD |
4TH |
|||
|
3rd |
3 |
3 |
2 |
— |
— |
— |
|
4th |
3 |
4 |
3 |
— |
— |
— |
|
5th |
3 |
4 |
3 |
— |
— |
— |
|
6th |
3 |
4 |
3 |
— |
— |
— |
|
7th |
3 |
5 |
4 |
2 |
— |
— |
|
8th |
3 |
6 |
4 |
2 |
— |
— |
|
9th |
3 |
6 |
4 |
2 |
— |
— |
|
10th |
4 |
7 |
4 |
3 |
— |
— |
|
11th |
4 |
8 |
4 |
3 |
— |
— |
|
12th |
4 |
8 |
4 |
3 |
— |
— |
|
13th |
4 |
9 |
4 |
3 |
2 |
— |
|
14th |
4 |
10 |
4 |
3 |
2 |
— |
|
15th |
4 |
10 |
4 |
3 |
2 |
— |
|
16th |
4 |
11 |
4 |
3 |
3 |
— |
|
17th |
4 |
11 |
4 |
3 |
3 |
— |
|
18th |
4 |
11 |
4 |
3 |
3 |
— |
|
19th |
4 |
12 |
4 |
3 |
3 |
1 |
|
20th |
4 |
13 |
4 |
3 |
3 |
1 |
Shadow Copies
Starting at 3rd level as an action you can create a Shadow copy of your self within 10ft of you this looks exactly like you except that a few parts of there body are pure black.
- You can summon a max of 2 of them but can only make one per action used to summon a shadow copie
- As your bonus action you can move and attack with any number of them, they can use any actions, bonus actions, and reactions you have this includes weapons but at later levels they do not get the damage bonus from Shadow Weapon, they have the same stats as you but they only have 1/4th your total health(round down), they can use sneak attack but this doesn't use yours each of them get one sneak attack, they cannot cast spells on there own nore can they make there own Shadow Copies they neither can leave within 120ft of you, all of there attacks count as magical for the purpose of overcoming resistances.
- If you use your action you can cast a spell through them this still expands spell slots
- At will you can perceive through there sences
Shadow Weapon
Starting at 9th level once you finish a short or long rest you can touch a weapon to make into a shadow weapon becoming veiled in shadows when drawn. You gain the following features with this weapon
- When you deal damage with this weapon you add an additional 2d4 necrotic damage at level 14 this damage goes up to 3d4
- This weapon cannot damage you, if you wanted to you could stab yourself with your own weapon and keep it there
- As a action you can summon the weapon to your hand from any distance even if it's in a diffrent plane
- This weapons damage count as magical for the purpose of overcoming resistances
Shadow Dancing
At 13th level you gain the ability to trade places with shadow copies, as a action on your turn you can teleport between one of your shadow copies created by the feature Shadow Copies this does not provoke opportunity attacks.
Alternatively you can instead use a reaction when your attacked with a spell or weapon attack this does include area of effect spells you can teleport away trading places with one of your shadow copies created by the feature Shadow Copies this does not provoke opportunity attacks.
Shadow Army
At 17th level your control over your shadow copies have become so powerful that you can make a temporary army of them. Once per long rest as an action you summon 10 shadow copies within 40ft of you they act as if they were summoned useing the Shadow Copies feature ignoring the limited ammount you can normally have at a time additionally on the turn there summoned if they attack they all have sneak attack copies summoned this way only last 5 rounds (30 seconds).
Comments