Barbarian
Base Class: Barbarian

You have had a realization that is world shaking. You are a lycan. Was it the incident from when you were a child? Or perhaps it was your long lost grandfather who had lycanthropy. Whatever the case, you have learned to harness this ability to make yourself a monster in battle.

Manifest Beast

Starting when you choose this path at 3rd level, you can manifest certain physical characteristics. Choose one of the following forms from below. You can choose a second option at 6th level. You can only gain these characteristics while raging.

  • Claws- long claws grow from your fingertips which can be used as deadly weapons. You can attack with these as an action, and they deal 1d8 slashing damage on a hit. The damage you can deal with these claws increases to a d10 at 10th level and a d12 at 14th level.
  • Jaws- you grow fangs which you can use to tear down your enemies. As an action, you can attack with these. They deal 1d6 piercing damage on a hit. Additionally, when you hit with your jaws, you can use your reaction to regain hit points equal to your constitution modifier if you are below half your hit point maximum.
  • Hide- your skin becomes a thick hide which makes you harder to hit. You gain a +1 bonus to AC and have resistance to both magical and nonmagical bludgeoning, piercing, and slashing damage.
  • Wolf's Legs- your legs grow more powerful. Your movement speed increases by 15 feet and opponents cannot make opportunity attacks against you unless you have used your reckless attack this turn.

Lycan Form

Beginning at 6th level, your lycan abilities are beginning to show more prominently. You may be showing certain physical changes such as fur growing, or longer, sharper teeth. Your claws may be hardening more. Your movement speed increases by 10 feet. When you enter your rage, as part of your bonus action, you can make a hop attack. Make a melee attack roll. On a hit, the target takes 1d6 slashing damage, and 1d6 bludgeoning damage unless you have the claws manifestation listed in the 3rd level ability, in which the attack deals the damage you would deal with your claws + 1d6 bludgeoning damage.

Quick Movement

Beginning at 10th level, you can temporarily increase your speed. You can dash as a bonus action. When you dash this way, you can use your action to make a hop attack. On a hit, make a hop attack the same way as listed in the 6th level ability. If you moved at least 10 feet towards a creature when you dashed this way, the target must make a Strength saving throw. DC= 8 + your proficiency bonus + your Strength score. On a fail, they are pushed up to 20 feet away, and are knocked prone.

Bloodlust

Starting at 14th level, when you make all possible attacks (action, bonus action), and hit with all of these attacks, you can choose to enter a bloodlust. You gain the might of a true lycan and the speed to do so again. When you do this, you can take an extra action, but you may only use this to attack. When you do, if you hit the creature, the hit is an automatic critical hit. Additionally, you regain hit points equal to the amount of damage you dealt while in your bloodlust. After you use this feature, you gain a level of exhaustion and cannot use it for another 24 hours.

Comments

Posts Quoted:
Reply
Clear All Quotes