Base Class: Warlock
Your patron is an Archangel, a celestial being of many eyes, many wings, and unfathomable divine power. Whether by your actions, your faith, or something else entirely, you have earned the favor of one of these otherworldly creatures. Due to the nature of angels, warlocks with this patron tend towards lawful and/or good alignments, though, of course, as with all things, there are exceptions.
Expanded Spell List
The Archangel lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
- 1st Level: Cure Wounds, Bane
- 2nd Level: Lesser Restoration, Enhance Ability
- 3rd Level: Beacon of Hope, Spirit Guardians
- 4th Level: Death Ward, Confusion
- 5th Level: Greater Restoration, Scrying
Celestial Guidance
Starting at 1st level, you are able to call upon your patron to lend you a bit of their divine magic, allowing you to cast the Guidance cantrip at will. You are also able to cast Bless once at its lowest level without expended a spell slot, and you must finish a short or long rest before casting it again.
Divine Regeneration
Starting at 6th level, your patron will reward you for the disposal of villainous creatures. When you deal the final blow to a creature of an evil alignment, regain hit points equal to 3d8 + your charisma modifier.
Radiant Ally
Starting at 10th level, as an action, you can call forth aid from your patron in the form of a celestial creature of a challenge rating equal to your warlock level or lower. The summoned creature will remain with you for up to one hour. The celestial disappears in a flash of golden light at the end of this feature's duration, or if it is reduced to zero hit points. In combat, the celestial will roll initiative and take actions on its turn. The celestial is friendly to you and your allies for the duration of its stay, and will follow verbal commands issued by you, as long as the commands do not go against its alignment. If you do not issue any command, it will defend itself from hostile creatures, but otherwise will not take any actions.
Once used, you must finish a long rest before using this feature again.
Angelic Sanctuary
Starting at 14th level, as an action, by channeling the celestial power of your patron, surround a number of creatures up to half of your warlock level with a divine shroud. For the next hour, those affected by this feature are immune to being charmed and frightened, have advantage on wisdom, intelligence and charisma saving throws, and gain temporary hit points equal to 4d8 + your charisma modifier.
You must finish a long rest before using this feature again.
Previous Versions
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6/7/2020 5:38:00 AM
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