Base Class: Monk
Monks that follow the Way of the Iron Mountain have personalities that resemble the sturdy earth they share. Their connection to the earth they stand on is nearly primal and monks with this monastic tradition tend to be very protective of the land they live on. Rather than be peaceful, these monks are jaded, typically looking for a reason to become aggressive or territorial. In addition to this jaded perspective, these monks understand the passive teachings they follow and will not become aggressive outside of the land they command.
Iron Body
Starting when you choose this tradition at 3rd level, you can surround your body in Ki and empower this barrier to harden your spirit and make your Unarmed Strikes hit like iron.
You can alter your Unarmored Defense feature by meditating over the course of a short rest to root yourself in your stony stance. When you do so, your AC becomes 13 + your Wisdom modifier. This altered Unarmored Defense lasts 8 hours and can only be done once per long rest. This ability increases to 14 + your Wisdom modifier at 11th level and 15 + your Wisdom modifier at 17th level.
As a reaction, you can spend 1 Ki point to grant advantage on your next Strength saving throw.
Additionally, you can use a bonus action to spend 2 Ki points to grant the following benefits for 1 minute (this requires concentration):
- You gain temporary hit points equal to your Martial Arts Die + your Monk level
- Your unarmed strikes deal an additional 1d4 bludgeoning damage
Counter
At 6th level, you gain the ability to deflect and counter melee blows.
Your Deflect Missiles Feature can now also be used on melee attacks as well. Reducing melee damage to 0 with this feature allows you the opportunity to spend 1 Ki point to make an Unarmed Strike at the attacker. To do so, you must be within your melee attack range.
Soul of the Mountain
Starting at 11th level, when you use your Iron Body feature, you can spend an additional 2 Ki points to gain the effects of the stoneskin spell while you maintain concentration on Iron Body.
Additionally, you can cast the cantrips mold earth and magic stone at will. You can also use your action to spend 3 Ki points cast meld into stone. These spells use Wisdom as your spellcasting modifier.
Fury of the Mountain
Starting at 17th level, you have advantage to constitution saving throws to maintain concentration on your Iron Body feature and you cannot be pushed or moved against your will while standing on the ground.
Additionally, you can use an action to spend 4 Ki points to open a fissure in the earth in front of you. This crack extends from you in a 30 foot-line that is 10 feet wide and 10 feet deep. A creature that is huge or smaller standing on a spot where a fissure opens must succeed a Dexterity saving throw against your Ki Save DC to move as the fissure opens or fall in. This fissure closes naturally over the course of 1d6 days.
Previous Versions
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6/7/2020 7:45:41 PM
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52
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1.1
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Coming Soon
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