Base Class: Blood Hunter
The Order of the Black Knight was made after most other Orders. Ghostslayers hunt undead, Mutants hunting abominations, Profane Souls use their magic to stop others from abusing theirs, Lycanthropes hunt their brethren to stop the spread of the curse, and Black Knights hunt those humanoids who would commit evil deeds to their fellow man, the traitors, the thieves, the murderers. The Black Knights are the silent defenders that deliver swift justice to the wicked and defenders of the innocent. Black Knights defend the weak, take their burdens onto their armored shoulder. Among the Blood Hunters all can find respect for the Black Knights and their pursuit, though to the public they are often shunned the same and seen as simple murderers.
Bonus Proficency
At the 3rd level when you take this Order you gain proficiency with heavy armor
Bulwark
At the 3rd level you also gain the following ability: When a creature you see within 30 feet of you takes damage you can use your reaction to link your life with theirs. When you use this reaction you reduce the damage to the target by half and take the same damage the creature does. When you take damage in this manner you can activate a Crimson Rite on a weapon you are holding.
Blackened Steed
At the 7th level with the power of your blood magic, you can summon forth a steed to assist you in the arduous task of the Black Knight. You can cast "Find Steed" as a ritual, when summoned this way your mount is always a Celestial. You casting stat for this spell is Intelligence. Your steed can also use the Bulwark reaction.
Brand of Lifedrain
Beginning at 11th level, your Brand of Castigation now drains life itself from the unworthy. When you make a successful melee attack against a creature effected by your Brand of Castigation you gain hit points equal to 1d8+your Intelligence modifier.
Blood Curse of Atlas
At the 15th level you've held the weight of others on yourself for so long you can momentarily impart it onto another. You gain access to the Blood Curse of Atlas for your Blood Maledict feature, this does not count towards the number of blood curses known.
Avatar of Hope
At the 18th level you embody the hope you give to all when you shoulder their burdens. As an action you transform into an idealized version of yourself, blackened armor now turned a bright white and gold. You gain the following features.
- You regain 20 hit points at the start of your turn
- You gain a number of special reactions equal to your Intelligence modifier that you can use to use your Bulwark feature. You can only use Bulwark once per turn.
- If a creature takes more then 50 damage in one turn you can use your reaction to cause the attacking creature to take 50 psychic damage
This state ends after one minute or if you fall unconscious. Once you use this feature you cannot use it again until you finish a long rest.
Previous Versions
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Posted Aug 16, 2020So it shows up in the sheet when you get access to it, I forgot to put it in the regular description, my bad!
Here it is though:
You can cause a creature you can see within 30 feet of you to suffer the weight of the burden you carry, represented by a black ball landing on their shoulders. The creature's speed is reduced to 0, the creature can make a Strength saving throw at the end of their turn ending the effect on a success.
Amplify: The cursed creature suffers 4d6 psychic damage, and suffers this damage again every time it fails its Strength saving throw to end this curse at the end of its turn.
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Posted Aug 15, 2020What does The Blood Curse of Atlas do?