Base Class: Warlock
Your Patron is a Dragon. Dragons have long been known to be creatures of magic, It is not uncommon for the draconic gods such as Tiamat or Bahamut to select mortal champions to work for them, similarly even the greatest of Dragon kind can select servants to act on in their interests. Sometimes these great beings agree to offer parts of their power with lesser beings to achieve certain goals or to gain a new source to add to their great hoards of wealth. A dragon may find they are unwilling to leave their great treasures unguarded and may elect an agent to got collect tribute for them in exchange for power, or they may be interested in finding secrets others would not trust in the hands of a wyrm, or a benevolent dragon may offer it's friendship granting part of it's power to help keep their friends safe. Regardless of the reason the deal has been struck, and you had better think twice before breaking it, only a fool would get of a dragon's bad side.
Expanded Spell List
The Great Wyrm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Draconic Nature
Starting at 1st level, you gain 1 additional hit point when you level up. You may also select the type of dragon you have a pact with, gaining part of it's resistance to a given element.
In addition, you learn Draconic as a language if you don't already know it.
Black
Acid Resistance
Blue
Lightning Resistance
Brass
Fire Resistance
Bronze
Lightning Resistance.
Copper
Acid Resistance
Gold
Fire Resistance
Green
Poison Resistance
Red
Fire Resistance
Silver
Cold Resistance
White
Cold Resistance
Elemental Alignment
Starting at 6th level, You patron's power flows more easily through you while wielding the same element to which it is aligned and similarly keeps you protected from that element. While casting a spell that deals the same damage as your chosen Dragon patron you may add your Charisma modifier to your damage roll.
In addition if your make a saving throw against a spell that deals the same damage you are aligned to you take no damage on a successful save.
Great Wyrm's Power
Starting at 10th level, Your patron's power touches every spell you cast, when you cast a spell that deals damage you may elect to have that damage type be changed to the element to which you are aligned.
Great Wyrm's Breath
Starting at 14th level, You can channel your patron's might in the form of a breath weapon, you deal 6d10 damage to any creatures caught in the area of effect.
Poison, Cold, Fire, 30 Foot Cone
Lightning, Acid, 60 foot line.
You may take a bonus action to recharge your breath weapon, d6 roll recharges on a roll of 6.
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