Base Class: Sorcerer
Fire is as integral a part of your being as blood. Whether by an ancestor blessed by a sun god, or a magical event linking you with the fire of the Phoenix, it is now are inseparable from you.
Phoenix Magic Origin Spells
Starting at 3rd level, you learn one of two additional spells when you reach certain levels in this class, as shown in the Phoenix Magic Spells table. The spell counts as a Sorcerer spell for you, but it doesn't count against the number of spells you know.
| Phoenix Magic Spells | |
|---|---|
| Sorcerer Level | Spells |
| 1st | Hellish Rebuke, Faerie Fire |
| 3rd | Scorching Ray, Pyrotechnics |
| 5th | Fireball, Daylight |
| 7th | Fire Shield, Wall of Fire |
| 9th | Immolation, Flame Strike |
Bonus proficiencies
Beginning at 1st level, you are proficient in Medium armor, and you learn the Fire Bolt cantrip.
Flamecaller
Starting at 6th level, you are so familiar with fire that you gain the title Flamecaller. You are resistant to fire damage, and when an enemy starts their turn adjacent to you they take fire damage equal to you charisma modifier from your burning body. In addition, when you cast a spell that does fire damage you may spend 1 sorcery point to catch all affected creatures on fire. (They must take damage from your spell for them to catch fire.) A creature on fire takes 1d10 fire damage at the beginning of each of their turns, and can use an action to extinguish themselves. An adjacent creature may use their action to extinguish them.
Heart of a Phoenix
At 14th level, you embody the mighty phoenix, allowing you to save yourself from death and immolate your foes. When you would be reduced to 0hp, you may instead drop to 1hp instead. A burst of fire emits from you when you do, and all creatures within 10ft radius of you must make a Dexterity saving throw, taking 8d10 fire damage on a failed save, halved on a success. When this happens, you also regain up to half of your expended sorcery points.
Once you use this effect, it can’t be used again until you finish a long rest.
Power Surge
Beginning at 18th level, you release the power of an ancient fire flowing in your blood. As an action you can spend 5 sorcery points to becomes wreathed in fire and light. For 1 minute you are immune to fire damage, you shed bright light out 30ft and dim light another 30ft beyond that, any creature affected by your Burning Body ability takes three times the damage and also catches on fire, and when you cast a spell that deals fire damage you my reroll all 1’s.
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