Warlock
Base Class: Warlock

You have made a pact with a lost soul wandering limbo, a powerful entity who is banned from the material plane. They have chosen their vessel, looking to live vicariously through you. As such, you develop a close bond with Tokoyami, the soul trapped inside you, adventuring and fighting, living and dying together.

Spectral Shadow

You gain the ability to summon a Spectral Shadow. At will, you can summon the soul trapped within you. It is attached to you at all times, but can move up to 10 feet away from you. You can spend any amount of your movement to move your Spectral Shadow instead. 

You may cast spells from the Spectral Shadow’s space instead of yours.

While Spectral Shadow is active, you have +3 on intimidation checks and perception checks.

The Spectral Shadow cannot talk and cannot interact with the material plane.

You have disadvantage on ability checks and attack rolls using your Spectral Shadow while in direct sunlight.

If using Spectral Shadow in a populated area, some people may find such fiendish displays unnatural or scary and might turn against you (up to the discretion of the DM).

Talking Shadow

At 6th level, your connection to your patron has grown stronger, allowing you to communicate much more clearly. You can concentrate to see and hear what your Spectral Shadow sees and hears, plus it can now move up to 15 feet away from you. 

You gain resistance to necrotic damage.

Primal Shadow

At 10th level, your Spectral Shadow begins to grow in power. As a bonus action, your Spectral Shadow takes on the features of an animal, granting you new abilities for 1 minute. Choose from the following:

Octopus Tentacle. Attempt to Grapple a creature within 10ft of you.

Dragon Wings. Gain a Flying speed of 30 ft.

Spider Legs. Gain the ability to move up, down, and across vertical surfaces and upside down along ceilings. You also gain a climbing speed equal to your walking speed.

Turtle Shell. Gain +3 AC until you are attacked.

Bear Claws. Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.

Eagle Eye. For the duration, you see invisible creatures and objects as if they were visible, and you can see into the Ethereal Plane. Ethereal creatures and objects appear ghostly and translucent.

You may use this feature once per short or long rest.

Encompassing Shadow

At 14th level, you have become one with your patron. As a bonus action, your Spectral Shadow completely encompasses your body, almost like armour, becoming a humanoid fusion of yourself and shadow for 2 minutes. You gain the following abilities:

Multiattack. You can make two Shadow Claw attacks.

Spectral Armour. You gain a bonus +3 AC while in this form.

Shadow Claw. As an action, make a melee spell attack against a creature within 15ft. On a hit, the target takes 5d10 necrotic damage.

You cannot make any other attacks or cast any spells while in this form.

After the duration, make a wisdom saving throw (DC 15). On a fail, the fusion was too taxing on your body and mind. You take 8d10 necrotic damage.

Expanded Spell List

Tokoyami lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Tokoyami Expanded Spells
Spell Level Spells

1st

inflict wounds, false life

2nd

blur, pass without trace

3rd

phantom steed, speak with dead

4th

black tentacles, phantasmal killer

5th

passwall, reincarnate

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