Base Class: Wizard
As a member of the School of Spacebending you learned to curve the fabric of space to your advantage. Spacebenders use their powers to distort the nature of physics and push it to its limits.
Origami
Beginning at 2nd level you can breach space and create a connection between two chosen points at a maximum distance of 30feet. These cracks are big enough for an object or a tiny or smaller creature to pass through. The breach remains open for one round, unless you use your action to keep it open.
Good Balance
Beginning at 2nd level, you can manipulate gravity around you to your advantage. When you are falling or are being knocked prone by non-magical means, you can use your reaction to gain advantage on the saving throw against being knocked prone, or to halve the falling damage. Once you use this feature, you can’t use it again until you finish a short or long rest.
Dimensional Portal
At 6th level you gain the ability to create portals to connect two points that you can see within 120 feet from you. These portals are up to 10 feet wide and require concentration to be kept open. You can use this feature a number of times equal your Intelligence modifier. When you finish a long rest, you regain all expended uses.
Gravitational Pull
Starting at 6th level, you can create a strong gravitational field around your enemies, pulling them down. You can expend a spell slot and point toward a creature within 60 feet from you. The creature must make a Constitution saving throw, a large or larger creature has advantage on this throw. On a failed save the target is knocked prone and takes force damage equal to1d8 per level of the slot expended, or half as much damage on a successful save.
Vacuum Effect
Beginning at 10th level, when you use the Dimensional Portal feature, you can choose to create a vacuum effect that pulls everything inside of one portal. Every creature within 10ft. from the portal must make a Constitution saving throw, large or larger creatures have advantage on this throw. On a failed save the target is pulled inside of the portal. Loose objects within 10ft. of the portal are also pulled inside.
Black Hole
Starting at 14th level, you can use your action to create small black holes for a brief period of time. You choose a point within 150 feet from you where the singularity will appear, every creature in a 30 foot-radius sphere must make a Strength saving throw. On a failed save the target is pulled toward the singularity and knocked prone, taking 4d6 force damage and 4d6 bludgeoning damage, or half as much damage on a successful save. You must then finish a long rest before you use your this feature again.
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