Base Class: Cleric
Most clerics are drawn to deities that embody good or neutral qualities to lead an innocent life. But there are some who exist who seek to wreak havoc on the world and bring madness into a physical being.
Chaos Domain Spells
| CLERIC LEVEL | SPELLS |
|---|---|
|
1st |
bane, command |
|
3rd |
blindness/deafness, hold person |
|
5th |
bestow curse, spirit guardians |
|
7th |
banishment, stone shape |
| 9th |
geas, insect plague |
Bonus Cantrip
When you choose this domain at 1st level, you gain the Sapping Sting cantrip.
Aligned Chaos
Beginning at 1st level you exploit the unknown of the battles that lie ahead.
As a reaction to an ally or enemy making an attack, you may give an ally advantage on their attack, or you may give an enemy disadvantage on their attack.
You may use this feature a number of times (minimum of 1) equal to your Wisdom modifier
Channel Divinity: Chaos Reigns
Starting at 2nd level you call upon the chaotic energy that exists in every creature.
As an action you present your holy symbol, choose a number of creatures less than or equal to your proficiency modifier that can see or hear you within 30ft. Each creature must succeed on an Intelligence saving throw against your spell save DC. On a failed save the creature must use its reaction make a melee attack against one creature within 5ft. If there are no creatures within 5ft the reaction is wasted. If there are multiple targets the creature may choose who it hits.
Roll the Bones
At 6th level your spells may be the harbinger of luck or chaos.
When you cast a spell of 1st level or higher that affects a creature, roll 1d6 and consult the Chaotic Energies table. In addition to the spells effect, the creature also gains a minor benefit or detriment determined by the Chaotic Energies table.
1 The target gains +2 AC for 1 minute.
2 The target gains +2 to hit for 1 minute.
3 The target gains 20ft of additional movement speed for 1 minute.
4 The target gains -2 AC for 1 minute.
5 The target gains -2 to hit for 1 minute.
6 The target reduces their movement speed by 20ft for 1 minute.
A creature may only be under one effect of Chaotic Energies.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Controlled Chaos
Starting at 17th level, you now control the chaos that immediately surrounds you.
When an ally or enemy is affected by your Chaotic Energies, you may instead force the target to be affected by all of the beneficial properties, or all of the detrimental properties.
Once you use this feature you may not do so again until you finish a short rest.
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