Base Class: Fighter
A Fighter who has succumbed to the darkest most vile power...Doom. As a Doomknight you are a formidable opponent able to wield dark powers that curse your opponents as well as deal damage to yourself to deal Immense power.
Mark of Doom
3rd-level Doomknight feature
You can use a bonus action to magically manifest a Mark of Doom on a Creature you can see within 30 ft. of you. The Mark of Doom lasts until the Creature is destroyed, you dismiss it as a bonus action, or until you’re incapacitated.
At the start of the Marked Creatures turn you can deal 1d4 damage to yourself, to deal 1d4 damage to the target and cause it to have disadvantage against other creatures other then you.
(The damage die increases to 2d4 at 5th level and 3d4 at 10th level.)
Strengthened Mark of Doom
3rd-level Doomknight feature
You can heighten your Mark of Dooms power, instead of dealing 1d4 you instead deal 1d6 damage to yourself and a creature affected by Mark of Doom.
(the damage die increase to 2d6 at 5th level, and 3d6 at 10th level)
You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Blood Rite
7th-level Doomknight feature
You can channel your pain to creatures affected by your mark. Whenever you take damage, as a Reaction, you may inflict the same damage to one creature affected by your Mark of Doom.
Martyr of Doom
10th-level Doomknight feature
You can make a creature inflicted with Mark of Doom throw itself in front of an attack directed at another creature that you can see. Before the attack roll is made, you can use your reaction to teleport the Mark of Doom inflicted Creature to an unoccupied space within 5 feet of the targeted creature. The attack roll that triggered the reaction is instead made against the Mark of Doom inflicted Creature.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Absorbing Despair
15th-level Doomknight feature
When a creature inflicted with Mark of Doom is destroyed by taking damage, you can regain a number of hit points equal to 2d6 + {{modifier:wis#unsigned}}
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Unbridled Doom
18th-level Doomknight feature
Mark of Doom now affects upto three creatures you can see within 30 feet of you.
In addition, when you roll initiative and have no uses of your Strengthened Mark of Doom feature left, you regain one use of that feature.
Previous Versions
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6/10/2020 6:23:39 AM
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