Paladin
Base Class: Paladin

Fan made edit of the paladin subclass found in the ffxiv x dnd companion guide.

The Heavensward was once known as fierce warriors who pledged their lives in the defence of the Pope of their land. These steadfast protectors swore an oath to their rulers and their ideals, becoming paragons of justice in their cities. Today, paladins who take the Oath of the Heavensward make this oath to protect someone of great importance, being provided with a wide selection of tools to ensure the safety of their charges.

Tenets of the Heavensward

The ideals of the Heavensward change alongside the person who they are sworn to protect. These tenets have guided them through this ever-changing path.

  • Shield. Your leader is a beacon who will guide the land to prosperity. Protect them at all costs.
  • Sword. You are the sword which will protect and enforce their ideals.
  • Armor. You are the armor that will protect their interests.

Oath Spells

You gain oath spells at the listed paladin levels.

Oath of the Heavensward Spells

Paladin Level Spells

  • 3rd Heroism, Detect Poison and Disease
  • 5th Calm Emotions, Find Traps
  • 9th Haste, Clairvoyance
  • 13th Fire Shield, Locate Creature
  • 17th Mass Cure Wounds, Legend Lore

Channel Divinity

When you take this oath at the 3rd level, you gain the following two Channel Divinity options.

  • Cover and Flash

 

Cover

As an action, you create an aetherial link with a nearby ally. All damage that ally would take is received by you
instead. The link lasts a number of rounds equal to your Charisma ability modifier. You may break the link prematurely
as a bonus action. The creature you are linked to must remain within 10ft. of you or the link is broken.

Flash

As an action your body flashes, all enemy creatures within 30ft. of you who can see you must make a Constitution saving throw. On a failed save, the creature is blinded and has disadvantage on all battle actions against targets other than you for a number of rounds equal to your Charisma ability modifier. Targets are not blinded and have disadvantage for half as long rounded down on a successful save

Divine Veil

Beginning at the 7th level, allies within 10 ft. of you are protected by a divine veil. As a reaction, you may choose to redirect half the damage an ally would receive to yourself. At the 18th level, the range of this aura is increased to 30 ft

Shield Oath

Beginning at the 15th level, your oath of protection has allowed you to block attacks easier. Using your reaction, you may spend one hit die to reduce the attack roll by the result of the roll.

Hallowed Ground

Beginning at the 20th level, you mastered a technique to channel your will into an impregnable barrier. As an action, you create a barrier which blocks all damage for a number of rounds equal to half your Charisma ability modifier rounded down. You may do so once, refreshing after a long rest.

Oath Of The Heavensward Image

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