Bard
Base Class: Bard

As a bard from this college you've never taken interest in the bars or parties you prefer a nice calm campfire with your best mates, good food, and calming acoustic music.

Fireside Function

When you join the College of Fireside at 3rd level, you gain Cook’s utensils the ability to cook fantastic food that imbues your allies with vigor and speed and play music that inspires greatness and soothes your party to sleep.

As a bonus action, you can expend one use of your Bardic Inspiration to grant your party a wondrous meal during a short or long rest. When you do so, the creatures that consume your food gain 5 temporary hit points after the rest ends naturally. Additionally you may use an extra Bardic Inspiration roll to Sing a soothing song during a long rest that grants the party inspiration for the 1d6 hours after the rest ends naturally.

The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level.
The amount of hours granted by the soothing music also increases when you reach certain levels in this class, increasing to 1d8 at 5th level, 1d10 at 10th level, and 1d12 at 15th level.

Masterful Storyteller

Starting at 3rd level, you can use your Bardic inspiration to recollect your memories and the tales you've been told to create wondrous stories full of drama and/or bloodshed.

depending on the story you tell either your target either grants them either buffs or de-buff depending on whether they're friendly or not.
You must choose from one of these stories to tell:
(1) Enthralling story: You tell a story of heroism and sacrifice full of heart wrenching detail that your allies become inspired for 1d4 hours or your enemies become Stunned depending on who you target.
(2) Love story: You tell a story of such romance and compassion that your allies become resistant to Frightened for 1d4 hours or your enemies become Charmed depending on who you target.
(3) Horror story: You tell a story of mystery and suspense which instill such dread that your allies gain a movement boost of +5ft. for 1d4 hours or your enemies become Frightened depending on who you target.

The enemies you target must make a WIS saving throw with 10DC

Once you use this feature, you can’t use it again until you finish a short or long rest.

Extra Attack & Morale Booster

Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. As a bonus to this 6th level ability you also acquire an enchanted deck of soul-bound cards which give the holders of the cards Darkvision for up to 10ft. while resting.

(soul-bound: what ever object is "soul-bound" cannot be sold, forgotten, or lost and will always return to the owner)

52 Pickup

At 14th level, you gain the ability to take the enchanted cards you received at the 6th level and throw them causing 1d4 piercing either as an action or a bonus action.

Previous Versions

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College Of Fireside Image

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