Base Class: Monk
The monks who follow the way of the wild soul take their ki and tend to use it in a wilder way. They decide that instead of harnessing their ki they will instead only guide it but let it do most of the work. These monks use their ki in wild unpredictable ways that can destroy whole cities or rebuild ancient castles. These monks are unpredictable and they tend towards living alone where they can let their ki loose and it can't hurt others. There ki is as powerful as other monks but they simply choose to let it loose and let their ki guide them.
Wild Strike
Wild Strike
You have learned to let out a burst of KI whenever you attack. If you attack with your fury of blows you must roll a d20. On a 1 you must roll on the Wild Ki table to see the effect. You can also spend 1 Ki point on a normal unarmed strike and automatically have to roll on the table.For example,if you spend Ki on you flurry of blows you can either choose to automatically roll,or you can roll a d20 to see if you need to roll. If you are making a normal unarmed strike after you attack with a monk weapon,you can imbue your fist with Ki and you have to roll on the table no matter what.
Wild monk table,Roll 2d12
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2 Your skin becomes a random color(DMs choice) for 1 hour. |
14.A random creature made out of a glowing light(your Ki)appears. The creature attacks you once. CR 1 or lower. |
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3.Your eyes suddenly begin to glow.You lose all vision that you had before but now have 120ft of Truesight. |
15. A creature from your Ki is created and makes 1 attack against your enemy. CR 1 or lower. |
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4.A large white explosion comes from your fist,all creatures within 30ft(including you),must make a Dex save or be blinded for 1 minute. |
16.The creature must make a wis save or be frightened for 1 minute |
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5.Your fist suddenly creates a shock wave. If you hit the target,then the target is knocked 10ft away and must make a Dex save or fall prone. |
17.Tendrils of Ki energy erupt from your hand and you must make a Dex save. If you fail you are grappled. Make a strength save at the beginning of each turn to become ungrappled. |
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6.When you attack,a large crystal forms on your fist,you cannot make weaponattacks for 1d6 rounds(or minutes out of combat). |
18.The creature must make a wis save or be charmed for 1 minute.If you attack it it is no longer charmed. |
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7.When you hit the target,your Ki makes it lighter,the target begins to float for an amount of minutes equal to your Wis mod. The target falls at the end of this. If the target has a flying speed this has no effect. |
19.Spear like objects made out of Ki erupt from your hand and attack the nearest allies within 40ft. These spears do 2d12 radiant damage and you can create an amount equal to your wis modifier. |
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8. Your Ki lets out a shock wave through your body. You hand stands on end and you take 2d8 lightning damage. |
20.You cast Sleep once with this attack. |
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9.Your target suddenly is transported to the Astral plane for one round or minute. |
21.The nearest creatures must make a con save or be poisoned. The amount of creatures is equal to your Wis modifier. |
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10.You Ki sends a recoil into your body and you are transported to the Astral plane for one round or minute. |
22.When you use your Ki,it creates a bubble of power in you. You suddenly emit a 15 foot cone of fire from your . Creatmouthures must make a Dex save or take 6d6 on a fail or half on a success.. |
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11.You Ki suddenly creates a connection between you and the target. For the target's next action you can control his arms or legs. |
23.The Ki recoils into your mind. Make a Wis save You take 2d8 psychic damage and are blinded for 1 minute on a failed save. You take half the damage and are not blinded on a success. |
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12.You Ki creates a bond between you and your target. The target can control either your arms or legs on your next turn. |
24.An amount of creatures equal to your Wis modifier within 120ft must make a Dex save on fall through a pit into the Abyss for 1 hour. Roll a d20 for the target. The DC is 20-the targets CR. On a failure the target is killed in the Abyss. On a success it lives. |
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13.You Ki affects your target's mind,for 1 minute they see an illusion similar to an illusion created by the major image spell. The creature must make a Wis save. On a failed save it believes the illusion is true. |
Bend Ki
At 6th level you have learned to bend Ki around other people and either use it to help them or make them fail. You can use a reaction to use 1 ki to give a target advantage or disadvantage on a check,save,or attack. You can use this an amount of times equal to your Wis modifier in between long rests.
Directed Ki
Beginning at 11th level you can reroll on the Wild Ki table. You can do this an amount of times equal to your Wis modifier between a short or long rest. You can only do this once per roll of the table.
Ki Storm
Starting at 17th level,on your turn you can create a storm of Ki around yourself. All your Wild Ki flows out around you. You can spend 10 ki points to do the following. All your enemies(you can make the Ki avoid your allies),within 30ft must make a Dex save. On a failure they take 10d10 radiant damage and they must roll twice on the wild ki table and take the effect that you choose.. On a success they take half damage and do not roll on the table. This action takes up an entire turn,you can only use it once between long rests.
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