Warlock
Base Class: Warlock

Warlock of the Stormlord

Warlocks of the Stormlord have made a pact with a powerful being of the storms and sky. These beings rule the sky and can summon or create storms. They usually come from the elemental planes of air and occasionally water. Your pact can grant you control over the storms and Sky and you can occasionally even summon or create powerful events such as storms and hurricanes. Your patron could be a powerful Storm giant or elemental from the plain of air.

Expanded Spell List

Expanded spell list

Your patron has given you the ability to have powerful storm magic.

Spell Level   Spells

1st               Thunderwave,Create or Destroy Water

2nd              Gust of Wind,Shatter

3rd               Call Lightning,Lightning Bolt

4th               Control Water,Ice Storm

5th               Cone of Cold,Control Winds     

Child of the Storms

Child of the Storm

At 1st level your Patron gives you resilience to the power of the storms. You gain resistance to your choice of Lightning or thunder damage.

At 14th level you gain Immunity to your chosen damage.

Storm Focus

Storm Focus

Beginning at 1st level you can create an aura of storm energy within,and around you. Your eyes glow alight with storming energy and you crackle with lightning and thunder. Your spell attacks deal extra lightning damage equal to your charisma modifier. Also,your weapon attacks deal lightning damage and count as magical for the point of overcoming resistances. Additionally,when a creature ends its turn within 5ft of you,it takes lightning damage equal to your charisma modifier. This lasts for 1 minute and you can enter it an amount of times equal to your charisma modifier between long rests.

Stormspears

Stormspears

At 6th level you can create spears of lightning energy. They resemble bolts of lightning that have been frozen in place. As a bonus action you can summon them in a space within 60ft. When you summon it,you can make an attack with it. It counts as a ranged spell attack and on a hit it deals 1d10+Charisma Modifier damage. As a bonus action on each of your turns you can move it 30ft and make one attack. The spear is here for 1 minute and you can summon it an amount of times equal to half your Charisma Modifier(RoundUp,Minimum of 1) 

At 10th level you can summon 2 spears,and at 14th you can summon 3.

Master of Winds

Master of the Winds

Beginning at 10th level you can give yourself a flying speed of 60ft for one hour. Instead,you can give an amount of people equal to your charisma modifier a flying speed of 25 feet for a half hour. A dispel magic spell cast upon you can end this effect. Once you use this feature you can't use it again until a long rest.

Storm Aura

At 14th level you can enter a storm form and become one with the storms.When you use your Storm Focus feature you can also enter this state. You can only use this ability once per long or short rest,even if you can use your Storm Focus multiple times.  During this time you gain these benefits.

-You gain resistance to bludgeoning,piercing,and slashing from non magical attacks.

-You gain a flying speed of 60ft.

-All creatures within 30ft of you gain resistance to the type of damage from your child of the storm's feature.

 

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