Cleric
Base Class: Cleric

The Diabolic Domain is that of worship upon the infernal deities and devils of reality. Worship is usually given to Asmodeus: King of the Nine Hells, however worship can also be given to the lords of the nine as well. Clerics of this domain follow the teachings of the infernal and law, they need not be truly evil to serve this domain, many clerics of this domain believe in the form of law Asmodeus promotes in comparison to other deities.

Bonus Proficiency

When the cleric chooses this domain at 1st level, he or she gains proficiency in the Deception and Persuasion skills.

Devilish Gift

At 1st level, the cleric learns the Warlock cantrip eldritch blast, which counts as a cleric cantrip for you.

Channel Divinity: Roar of the Infernal

Starting at 2nd level, the cleric can use Channel Divinity to cause a creature to ignite into an inferno.

When the cleric hits a creature with a melee attack, the cleric can use Channel Divinity to deal extra fire damage to the target. The damage equals 5 + twice his or her cleric level.

Bane of Justice

Starting at 6th level, you can use the detect evil and good spell at will without requiring material component. If you detect an evil creature you can use your reaction to make a weapon attack against them.

Potent Spellcasting

Starting at 8th level, you add your Charisma modifier to the damage you deal with any cleric cantrip.

Dragged to Hell

At 17th level, when you are engaged in combat, instead of attacking the creature you are engaged with you can use your reaction to force them to make a Wisdom saving throw against your Cleric spell save DC. A creature who fails this saving throw is swallowed up by a pillar of roaring hellfire and is immediately banished to one layer of the Nine Hells for 1 minute and takes 4d8 fire damage. (If your patron is on one of these layers then the creature is sent to that layer, otherwise you choose the layer).

You can use a bonus action to end this effect early, at which point the target returns to the same spot they occupied before being banished, or the next closest space if it is occupied.

Once a target fails this saving throw, you can't use this feature again until you finish a short or long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
5/23/2020 3:29:17 PM
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6/13/2020 3:30:32 PM
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