Warlock
Base Class: Warlock

The Reapers are a group that are indentured to death. Fallowing in service to him. They are the hands of death, his scythes that cut the fields of living wheat, harvesting for new growth. 

Reapers Spell List

The Reaper lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Reaper Expanded Spells

Spell Level Spells
1st inflict wounds, guiding bolt
2nd blur, branding smite
3rd Cloudkill, Glyph of Warding
4th phantasmal killer, [spell]greater invisibility[/spell]
5th Destructive Wave, cone of cold

Reaper’s Gaze

Starting at 1st level, you gain the ability to place a baleful gaze on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).

You can’t use this feature again until you finish a short or long rest.

Reapers Tools

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

You also gain a extra attack. Your unarmed Defense is 13 + Dex and Cha mod

Accursed Souls

Starting at 6th level, you can absorb the soul of a person you slay, using it as fuel to continue your endless harvest. 

The souls you collect are forged into soul coins. These items let you do many things. You can syphon one to gain 1d10 temporary Hit Points. You can use them as bartering tokens with devils and demons or use one to have advantage on death saving rolls.

You also gain a extra attack.

Reapers Shrowd

At 10th level, your Curse grows more powerful. If the target cursed by your Reaper's Gaze hits you with an attack roll, you can use your reaction to make it miss you, regardless of its roll. This has limited uses based on your charisma Mod

You gain a extra attack.

Master of Death

Starting at 14th level, you can spread your Reaper’s Curse from a slain creature to another creature. When the creature cursed by your Reaper’s Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren’t incapacitated. When you apply the curse in this way, you don’t regain hit points from the death of the previously cursed creature.

You also gain a extra attack.

The Reaper Image

Comments

Posts Quoted:
Reply
Clear All Quotes