Rogue
Base Class: Rogue

Most rogues prefer to be unseen. To blend into the dark and work from the shadows, but the Infiltrator prefers to have everyone see them. To be the center of attention is their goal. They would rather have you hand over your coin purse than cut it from your belt. Instead of masks and cloaks, they wear finery and drink with the wealthy. But watch out because their blades are as sharp as their looks are good.

Infiltration Proficiency

Starting at 3rd level, You gain proficiency in the Persuasion and Deception skills, if you already have proficiency in both this skills you gain expertise in them instead.

Deadly Allure

Starting at 3rd level when you have talked with a creature for at least 1 minute you can force them to make an insight check contested by your Persuasion check or be charmed. While charmed this way the creature considers you the true love of their life, the target idolizes you, it speaks glowingly of you to anyone who speaks to it, and it hinders anyone who opposes you, avoiding violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour unless you are within 30ft of them in which case the target must make another check or continue to be under the effect of the charm. The effect ends early if you damage the target if it witnesses you attacking or damaging his allies or you are in a different plane of existence.
Once a target succeeds on its check, the target has no hint that you tried to charm it.

You can have a number of creatures charmed this way equal to your charisma modifier. (minimum of 1)

 

Deaths Mark

At 9th level, as a Bonus Action, you can curse a creature, a creature that was been cursed by takes bonus damage from your sneak attack equal to half your rogue level+your Charisma Modifier and the creature has disadvantage on all checks to track you or find your position. You can use this feature a number of times equal to your charisma modifier, all uses are regained on a short or long rest, you can only have 1 creature cursed this way at the time.

Presense Concealment

At level 13 your charming visage makes others choose to forget about you. As an action, you can slip between the consciousness of those around you. Creatures no longer notice you and you become effectively invisible. However, your presence is too obvious when you are close. And creature within 10 feet of you are aware of your presence and you aren't invisible to them. This effect lasts until you attack, cast a spell, or speak. The only exception is your Deaths Curse this effect weaves into the subconscious of the creature and the continue to ignore you

Expert Charmer

At 17th level, you gain the ability to lower the defenses of those around you. When a creature is struck by your charm then they lose their powers to resist the charms of others. A creature that is immune to charms has advantage in saving throws instead. Any with advantage lose their advantage. And any that neither have advantage or immunity have disadvantage. 

Additionally, the duration of your charm is extended to 24 hours.

Previous Versions

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6/15/2020 6:49:59 AM
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