Rogue
Base Class: Rogue

Masters of misdirection, khans of the con, and dukes of deception. These skilled roguish con-men are such amazing at lying and fooling the enemy that they might even one day cheat death.

Unnatural Tongues

Starting at 3rd level, you gain access to different ways of speech deception:

  • You can use a bonus action to throw your voice up to a number of feet equal to ten times your Proficiency Bonus; can move it in any direction within range.
  • Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.
  • At 13th level, any sound (such as clapping, walking, or stomach gurgling) you can make can also be included with this feature.

Con-Man's Bluff

When you choose this archetype at 3rd level you also gain an additional way to use your Sneak Attack:

You can use the Help action as a Cunning Action to aid an ally in attacking a creature if you have not yet used your Sneak Attack this turn. If your chosen ally successfully hits the creature (regardless whether they use a finesse weapon or not) they can apply your Sneak Attack damage in addition to their damage and any other on-hit effects they might have. 

Missed by a Mile

Starting at 9th level, when you use your Uncanny Dodge feature, you can choose to instead receive no damage and appear in an unoccupied space a number of feet equal to half of your movement speed and then make a single weapon attack as part of the same reaction. This feature can only be used once per a long rest.

One of a Kind

By 13th level, as an action you can create one of the following illusory effects:

Conjure Duplicate. As an action, you create a visual illusion of yourself that lasts for 10 minutes, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space of your choice that you can see within 30 feet of you. The illusion looks exactly like you; it is silent; it is your size, is insubstantial, and doesn’t occupy its space; and it is unaffected by attacks and damage. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but the illusion must remain within 120 feet of you. Your Unnatural Tongues ability can be used as part of this bonus action to enhance the illusion's deception.

  • For the duration, you can cast spells and use your Con-Man's Bluff ability as though you were in the illusion’s space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how uncanny the illusion is.

Mirror Image:  You create a group of illusory duplicates of yourself similar to the Mirror Image spell with the following change: You have advantage on the d20 roll to determine whether an attack hits you or a duplicate. The illusions last for 1 minute, or until you lose your concentration (as if you were concentrating on a spell).

Once you use either option from this feature, you can’t use it again until you finish a long rest.

 

Fooled You Twice

At 17th level, you have become a master of deception and have grown more cunning than you ever imagined. Con-Man's Bluff no longer requires you to not use your Sneak Attack in order to help your allies.

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