Base Class: Wizard
A wizard tradition in which you know all magic and all sources learning from it your spell casting changes
Spell points
Spell points- can be calculated from a spells level squared (1•1=1 9•9=81) cantrips cost 1 point
Also your spell book is a tome that magically over 1 hour ritual becomes a tome of unending pages. When you prepare spells you only need to have your spell book on your person
True knowledge
When you choose this tradition at 2 level you gain knowledge beyond belief. Whenever you or any ally within 10 feet of you is told to make a history check you may use your reaction to gain advantage. You also learn the Psychic Ray cantrip and it does limit the amount you learn bc
True magic overflow
You can now spend spell points equal to the spell level on top of what is required to cast the spell to make you spell do psychic damage instead ( 4th level spell 16+4=20 points)
Mind Shielding
You gain resistance to Psychic damage and you int increases by 2 to a maximum of 24
Unknown Power
When you cast a spell you may opt to use unknown power to cast when you do roll 1d100 anything 1-50 Fails anything above 50 succeeds if you fail you lose all of your spell points for the rest of the day if you succeed you cast your spell and deal the damage die of the original spell plus 10d12
Previous Versions
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6/15/2020 9:32:47 PM
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Coming Soon
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