Ranger
Base Class: Ranger

relies on dogs for most melee combat

Tracker's comand

At 3rd level, you gain one of the following features of your choice.

Colossus Slayer

Your dog's tenacity can wear down the most potent foes. When your dog's hit a creature with an attack, the creature takes an extra 1d8 damage if it’s below its hit point maximum. Your dog's can deal this extra damage only once per turn.

Giant Killer

When a Large or larger creature within 5 feet of you hits or misses you with an attack, your dogs can use their reaction to attack that creature immediately after its attack, provided that you can see the creature.

Horde Breaker

Once on each of your turns when your dog's make an attack, they can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of their weapon.

Hounds

you get dogs as companions 

Defensive Tactics

At 7th level, you and your dogs gain one of the following features of your choice.

Escape the Horde

Opportunity attacks against you and your dog's are made with disadvantage.

Multiattack Defense

When a creature hits you or your dog's with an attack, you and your dogs gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

Steel Will

You and your dogs have advantage on saving throws against being frightened.

Multiattack

At 11th level, you gain one of the following features of your choice.

Vicios Rampage

Your Dogs can use their action to make a melee attack against any number of creatures within 5 feet of them, with a separate attack roll for each target.

Volley

You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

Superior Tracker's Defense

At 15th level, you and/or your dogs gain one of the following features of your choice.

Evasion

When your dogs are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows them to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw, and only half damage if they fail.

Stand Against the Tide

When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.

Uncanny Dodge

When an attacker that you can see hits you or your dogs with an attack, you can use your reaction to halve the attack’s damage against you or your dogs.

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