Druid
Base Class: Druid

You are the warrior of nature, you must defend it with your life. You will not forgive the one who harm the world and their creatures.
The Quarterstaff is your weapon and using magic it becames a deadly ally.

Shillelagh

Your link to nature grants you access to certain spells. At 2nd level, you learn the shillelagh cantrip.

Fighting Style

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

 

Defense

 

While you are wearing armor, you gain a +1 bonus to AC.

 

Dueling

 

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

 

Great Weapon Fighting

 

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

 

Protection

 

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

 

 

Staff Spells

At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Staff Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Staff Spells

Druid Level

Spells

3rd

 

branding smite, enhance ability

5th

 

haste, counterspell

7th

 

dominate beast, storm sphere

9th

 

reincarnate, wall of force

Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Enhanced Shillelagh

Beginning at 10th level while Shillelagh is active the weapon's damage die becomes a D10 when used with one hand and a D12 when used with two hands.

Nature’s Blessing

At 14th level, the nature blesses you with her protection: you can’t be blinded, frightened,deafened, or incapacitated, and any critical hit against you counts as a normal hit, unless you are incapacitated.

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