Warlock
Base Class: Warlock

Perhaps a loved one has passed away, perhaps you fear for your own safety, perhaps you simply crave more time on this mortal plane. Whatever the reason you have sought out the secret to immortality in the greatest halls of knowledge, or the strangest of secret tomes. But what you found was more than you could have ever expected, for deep in that research a presence reached out to you. Offering power, and resiliency you had only dreamed of, and should you prove yourself worthy the secrets to Lichdom and immortality forever. All to be yours in exchange for a few small favours. How could you refuse?

Expanded Spell List

The Immortal Lich lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Undying Expanded Spells
Spell Level Spells
1st false life, inflict wounds
2nd blindness/deafness, spiritual weapon
3rd animate dead, speak with dead
4th compulsion, death ward
5th contagion, legend lore

Undead Essence

Starting at 1st level, you can hold your breath indefinitely, and you don’t require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.

In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.

Sap Life

Starting from 1st level, your patron grants you special knowledge of necromantic magic. You learn the chill touch cantrip, all Eldritch Invocations that apply to your eldritch blast also apply to this cantrip. In addition, whenever you kill a creature with your chill touch or another necromancy spell you regain hitpoints equal to your warlock level.

Master of Death

Starting at 6th level, you learn to harness your magic to cheat death. You learn spare the dying and can cast it as a bonus action.

In addition, if you are reduced to 0 hitpoints while you still have an unused warlock spell slot, you can expend a warlock spell slot to resist falling unconscious and immediate heal yourself 1d8 per level of the expended spell slot. e.g. a 1st level spell slots heals 1d8, a second level slot heals you 2d8 etc..

Undead Nature

Beginning at 10th level, undead have a difficult time distinguishing you from one of their own. While you are not in combat you are invisible to undead creatures. While in combat undead creatures have difficulty targeting you, whenever an undead creature targets you with an attack or spell that targets only you they must succeed on a Wisdom saving throw against your spell DC, on a failure they must target someone else or the attack fails. Once an undead creature succeeds on the save or if you cause them to take damage they are immune to the effect for 24 hours.

Limited Immortality

When you reach 14th level, you have begun to learn the true secrets of immortality. When you would roll a dead saving throw you instead automatically succeed.

In addition, if you would die due to an effect other than damage you are instead reduced to 0 hp, once you have used this ability you cannot use it again until you have completed a short or long rest.

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