Base Class: Barbarian
It's the Jaws movie, but a barbarian.
Gift of the Cutting Fin
At 3rd level when you adopt this path, you gain a swimming speed equal to your walking speed and gain the ability to breathe underwater.
Rip and Tear
At 3rd level, amidst your frenzied attacks, you will eat just about anything, armor included. You have 3 Frenzy Dice (D4), per short or long rest. When you hit a creature with an attack, you can choose to roll one of your Frenzy Dice in order to reduce the target's AC by the number rolled, until the end of your next turn.
Ever-Hungry Maw
Starting when you choose this path at 6th level, rage overtakes your senses, as the hunt for prey pushes you forward.
Starting at 6th level, your rage must be satisfied. If you fail a roll to hit while raging, using your reaction, you can choose another target to attempt a singular attack action (No Extra Attack/No Bonus Action) if your remaining movement allows. This attack is automatically considered Reckless, imposing advantage to hit for enemies until the start of your next turn.
From Lands Before-Time
At 10th level, you can manifest additional adaptations of the deep. Select one of the below adaptations you manifest, during a long rest you may replace your chosen manifestation with a new option from this list.
Jaws of the Before-Time
You know how best to dirty the water with blood. Gain a +1 to Attack Rolls/Damage with your Weapon.
Speed of the Before-Time
While raging, your movement speed increases by 10ft.
Heart of the Before-Time
Now on your turn, you can use a bonus action to gain temporary hit points equal to 1d12 + your barbarian level. Once you use this feature, you must finish a short or long rest before you can use it again.
Soul of the Before-Time
You are now immune to all effects that would cause you to be charmed or frightened.
Armor of the Before-Time
Your skin hardens increasing your Armor Class by 1.
Blood in the Water
At 14th level, the smell of blood only furthers your fury, as your strikes now render flesh to add to the crimson waters.On the first attack of your turn, if a Creature you target is Bloodied, it takes 3d6 extra slashing damage. You can proc this effect a number of times equal to your STR modifier. This replenishes following a long rest.
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