Base Class: Barbarian
A style of combat that originates from the plane of elemental earth, among the genasi warriors that brave its tumultuous and unpredictable expanse. They enhance their strength with primordial power, enabling them to throw their weapons to strike distant foes and then recall them to their hands for another strike. Over time they can learn to apply their elemental strength to reshape the world, tearing great pillars of stone from the ground or turning the ground beneath a group of enemies to deep mud.
Seismic Toss
Starting when you choose this path at 3rd level, the deep power of the earth fuels your rage. While you’re raging, when you take the Attack action you can make a ranged attack with a melee weapon you are holding, using strength instead of dexterity for the attack and damage rolls. The range for the attack equals your strength score x 2, long range equals your strength score x 4. Hit or miss, the weapon returns to you after each attack.
This ability benefits from your Rage, Reckless Attack, Extra Attack and Brutal Critical abilities.
When you use this ability with Reckless Attack, all creatures within 5ft of you must succeed on a dexterity saving throw vs. your ability save DC or take damage equal to you strength modifier.
Your Ability Save DC = 8 + your proficiency bonus + your strength modifier.
You also learn the Mold Earth cantrip.
Titans Grip
Beginning at 6th level, your rage strengthens your grip and your arm while increasing your control of the earth. While you are raging, you can properly wield any melee weapon, with which you are proficient, in one hand. Weapons with the two-handed property or the versatile property deal damage as though they were being wielded in two hands. This ability benefits from both the Dueling and Great Weapon Fighting fighting styles if either or both of them are known, as well as any other ability that requires a melee weapon to be wielded one-handed or two-handed.
Also, while you are raging, you can use a bonus action to grasp the earth and cause one of the following effects: Cast Earthbind, Cast Earth Tremor at 2nd level, Cast Jump, Cast Maximilian's Earthen Grasp.
Spells cast in this way do not require concentration and last as long as you are raging, any ongoing effects that require an action can be used as a bonus action. Once you have used this ability to cast a spell, you can not do so again until you reduce a creature to 0 hit points. If you cast a spell that has an ongoing effect and then cast a new spell that has an ongoing effect, the old spell ends.
Whispering Earth
At 10th level, you gain Tremorsense to a range of 30ft and three new spells; Erupting Earth, Stone Shape and Wall of Stone. You can cast each spell once per long rest.
Magnitude
At 14th level, your Seismic Toss range is now strength score x 5 and long range is strength score x 10.
While you are raging you gain the benefits of the spell Investiture of Stone.
You can cast Bones of the Earth once per long rest.
When you reach 19th level in this class you can cast Earthquake once per long rest.
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