Base Class: Monk
Samurai are similar to the Kensei in essence as both are monks who have decided to train with weapons until they feel they have mastered them enough that the weapon serves as an extension of themselves. However, a Samurai does not combine the use of a weapon with the use of martial arts as a Kensei does, instead a Samurai focuses their effort on their weapons and use unique martial arts techniques called Kenjutsu that are uniquely developed to be used with weapons instead of the body. They use their ki to enhance both their blade and their body's ability to use it they cannot be bested when armed with a blade of any kind and even when unarmed they still have their monk training to fall back on
Way of Flashing Steel
When you choose this subclass at 3rd level you gain the following benefits:
- You become proficient in the longsword and it counts as a Monk weapon. The shortsword and the longsword count as Samurai weapons for you and are the only weapons you can use Kenjutsu techniques with.
- Blade Catching: When an enemy attacks you with a melee attack, and you are unarmed, you can use your reaction to attempt to stop their attack. Reduce the damage you take from the attack by 1d10 + your monk level.If you reduce the damage to 0 you can spend 1 ki point to try and disarm them if they are attacking with a weapon or knock them prone if they aren't. This technique cannot be used on creatures more than 1 size larger than you.
- Flurry of Steel: Whenever you use Flurry of Blows or your Martial Arts feature for a Bonus Action Attack on your turn, you can use your weapon instead of an unarmed strike. As long as you are proficient with the weapon and it is considered a Monk weapon. These extra attacks will still use the martial arts die for damage just as your unarmed strikes do. The damage type will also match the weapon you are currently wielding and its range. You also don't benefit from any on-hit magic effects or trigger a weapons special ability with these attacks.
Kenjutsu
When you choose this archetype at 3rd level you can learn special martial arts techniques called Kenjutsu techniques that are fueled by Ki and exclusively work with Samurai weapons (shortsword, longsword)
You learn 2 Kenjutsu techniques at 3rd level, 2 more at 6th and then 1 more at 11th. As you reach each of these milestones you unlock more possible Kenjutsu techniques you can learn. Every time you learn a new Kenjutsu you may change which techniques you know, however, you can only know the previously mentioned mentioned amount of each tier of technique (2 3rd level, 2 6th level, 1 11th).
Remember to reference the "Kenjutsu Techniques" entry in order to properly pick from the right tier of techniques.
Bladed Wind
When using Step of Wind you can make a single attack against an enemy that is in range at the end of your movement. This attack uses the Martial Arts die for damage.
Flowing Edge
When you miss with a standard weapon attack, you can spend 1 ki to reroll the attack roll. If you spend 2 ki, you can add your WIS modifier to the attack roll. This can only be done once per turn
Flying Blade
When you use Flurry of Steel with a Samurai weapon, you may choose to have one of the attacks be a ranged attack made by charging your blade with ki to send a shockwave of energy with a 20/60 range with a target of your choosing.
Lightning Quickdraw
Requires Quickdraw When you use the Quickdraw technique, you can now spend 1 ki to use it before you find out if the attack hits or misses. If your attack hits, the target takes a penalty to their attack roll equal to your dex modifier. Doing this also prevents the dodge action from ending when quickdraw is used
Lingering Strike
When you use Flurry of Steel and one of your attacks miss, you can confer a bleeding effect on the target which does damage equal to your DEX modifier at the start of their turn. This damage occurs each turn until the creature succeeds on a CON save against you Ki save DC. They can only make this save at the end of their turn
Quickdraw defense
When you use patient defense and an enemy attacks and misses you, you can use your reaction to make an attack against them using the Martial Arts die for damage against them. However, doing this ends the dodge action prematurely.
Riddle of Steel
Your unceasing attacks make a missed strike into an opportunity. When you use Flurry of Steel and one of the attacks miss, you can reroll one attack.
Sever the Soul
When you make a melee weapon attack and hit, you can choose to spend up to 3 ki points. Suffusing your blade with ki causing even smaller cuts to deal excessive damage. The enemy will then take extra damage equal to 1 Martial Arts die per ki point spent. You cannot use Flurry of Steel/Blows this turn when you use this.
Sharpen Your Soul
When you are using patient defense and are hit by an attack you can choose to spend your reaction and 2 ki points to wreathe your body in ki, hardening your defenses in preparation for the next attack, reducing the damage you take from the damage type that hit you by an amount equal to your monk level for 1 minute.
Third Eye
Sharpen your senses to their utmost limit, allowing you to fight unimpeded even when you cannot see. As a bonus action, spend 2 ki and gain blindsight for 1 minute
Tread the Blade
Even during a surprise attack, your training allows you to take the initiative from the enemy. When initiative is rolled, even during a surprise round, you can spend 1 ki to take a single action before combat begins
Visions of Death
As a bonus action, you can spend 2 ki to attempt to overpower a creature within 60ft that you can see by using Ki to project your murderous intent at them, overpowering their spirit and causing them to hallucinate their own death. They must make a Wisdom saving throw or be stunned until the end of your next turn. If they succeed the save, they are made aware of your presence and are frightened of you until the end of your next turn
Blade and Body as one
At 6th level your mastery of your weapon has far surpassed that of any traditional warrior, allowing you to infuse your weapon with Ki granting you the following benefits:
Your weapon attacks count as magic damage for the purposes of overcoming damage resistances
Your intense training with your weapon of choice has left an imprint of that weapon on your very soul. During a long rest, you can choose to spend some time focusing on one of your Samurai weapons. After you do this, if you are unarmed, you can spend a Ki point to create a copy of that weapon made of Ki. This weapon lasts 1 minute and copies the stats of the chosen weapon but does not inherit any special powers/properties that weapon has.
Your mastery over Ki has granted both your blades and your body increased destructive force. Granting you a +2 to damage rolls with your Samurai weapons as well as your unarmed strikes.
A Wanderer isn't Lost
At 11th level Your wanderings have made adept at getting your bearings quickly wherever you find yourself, whether it be as a sellsword who knows their way around the criminal underworld of a city, a practiced warrior who serves as an instructor for others or a simple nomad who follows wherever their whims lead them. You gain the following benefits:
- You may become proficient in one more skill of your choosing.
- You learn Thieves' Cant
- During a long rest you can spend a few hours walking out and about and learn 3 facts about the area you are staying in by eavesdropping, smooth talking the locals or other simple means, most importantly you learn these facts covertly without anyone knowing it was you who asked about/learned them. These facts include but are not limited to:
- Where you can find people trading in illegal goods
- The Identities of people or groups that are influential, if their identities are not known among the general populace you can at least learn that they exist though the information about them will be vague
- Where you can find specific niche goods if they are sold in the area you are in.
Perfect Cut
At 17th level, In the midst of battle, you align your sword, body and your soul to unleash an attack that could even leave the gods scarred. As an action you unleash the Perfect Cut, forcing the enemy to make a CON save vs your Ki save DC. If failed, they take 1d10 damage for every ki point you have spent since your last rest. If they succeed they suffer half the damage. the damage from this attack bypasses any resistance/reactions or immunities. this can only be done once per long rest.
Kenjutsu Techniques
This is the complete list of Kenjutsu techniques you can pick from with the levels they can be picked at. Remember, these abilities are only usable with Samurai weapons: shortswords and longswords.
3rd level kenjutsu techniques(pick 3):
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Quickdraw defense - When you use Patient Defense and an enemy attack misses you, you can use your reaction to make an melee attack using the Martial Arts die for damage against them. However, doing this ends the dodge action prematurely.
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Flowing Edge - When you miss with a standard weapon attack, you can spend 1 ki to reroll the attack roll. If you spend 2 ki, you can add your WIS modifier to the attack roll. This can only be done once per turn
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Flying Blade - When you use Flurry of Steel with a Samurai weapon, you may choose to have one of the attacks be a ranged attack made by charging your blade with ki to send a shockwave of energy with a 20/60 range with a target of your choosing.
- Lingering Strike - When you use Flurry of Steel and one of your attacks miss, you can confer a bleeding effect on the target which does damage equal to your DEX modifier at the start of their turn. This damage occurs each turn until the creature succeeds on a CON save against you Ki save DC. They can only make this save at the end of their turn
- Bladed Wind - When you use Step of the Wind, you can make a melee weapon attack against an enemy in range when you finish your movement. This attack uses the Martial Arts Die for damage.
6th level kenjutsu (pick 2)
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Tread the Blade - Even during a surprise attack, your training allows you to take the initiative from the enemy. When initiative is rolled, even during a surprise round, you can spend 1 ki to take a single action before combat begins, this can be an attack, movement or patient defense.
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Deceiving Reach - Replaces Stunning Strike As a bonus action, you can spend 2 ki to attempt to overpower a creature within 60ft that you can see with your murderous intent, overpowering their spirit and causing them to hallucinate their own death. They must make a Wisdom saving throw or be stunned until the end of your next turn. If they succeed the save, they are made aware of your presence and are frightened of you until the end of your next turn
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Lightning Quickdraw - Requires Quickdraw When you use the Quickdraw technique, you can now spend 1 ki to use it before you find out if the attack hits or misses. If your attack hits, the target takes a penalty to their attack roll equal to your dex modifier. Doing this also prevents the dodge action from ending when quickdraw is used
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Third Eye - Sharpen your senses to their utmost limit, allowing you to fight unimpeded even when you cannot see. As a bonus action, spend 2 ki and gain blindsight for 1 minut.
11th level kenjutsu (pick 1)
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Riddle of Steel - Your unceasing attacks make a missed strike into an opportunity. When you use Flurry of Steel and one of the attacks miss, you can reroll one attack.
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Sever the Soul - When you make a melee weapon attack and hit, you can choose to spend up to 3 ki points. Suffusing your blade with ki causing even smaller cuts to deal excessive damage. The enemy will then take extra damage equal to 1 Martial Arts die per ki point spent.
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Sharpen Your Soul - When you are using patient defense and are hit by an attack you can choose to wreathe your body in ki, hardening your defenses in preparation for the next attack, reducing the damage you take from the damage type that hit you by an amount equal to your monk level for 1 minute.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/29/2020 1:42:39 AM
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6776
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363
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4.2
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Coming Soon
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Posted Jul 7, 2023By far one of the best monk subclasses I've seen! Do you have any plans to release more homebrew on D&D Beyond?
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Posted Mar 12, 2021Ah that is the "quickdraw defense" kenjutsu. Sorry for the long wait on replying.
Quickdraw defense used to be just named quickdraw so I just forgot to change it.
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Posted Feb 8, 2021What is quickdraw required by lightning quickdraw
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Posted Aug 26, 2020A slight error I just notice: Third Eye doesn't specify/clarify the blindsight range/radius.
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Posted Jul 5, 2020Unfortunately, I cannot do that because that initial list you see under Kenjutsu is actually caused by the way the subclass builder works when you have a feature that allows you to pick from a list of moves (like battle master maneuvers). The list is simply an alphabetical listing of all the options you have to pick from that is auto-generated by the builder and I can't do anything to change it (to my knowledge) so I had to make the second list. I considered writing what level/tier each skill belonged to right next to their name but I felt it made it look bad so I made the second list to reference.
If you give it a try, feel free to leave a little feedback here, I don't plan on making much (if any) more changes to the class but I would love to hear if it feels fun to play.
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Posted Jul 4, 2020Really looking forward to giving this one a try sometime!
Out of curiosity, why don't you just list all the Kenjutsu with their appropriate level under Kenjutsu instead of having all the techniques at the bottom?
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Posted Jun 29, 2020Hello folks, this is the official final version of this subclass, for real this time. I have made a lot of changes to kenjutsu techniques and tried my best to fix grammar/spelling errors while making everything work properly in dndbeyond. I wasn't able to get everything perfect. For some reason, even though I got longswords to show up on the list of proficiencies, it still won't make the longsword appear as a proficient attack when you have one equipped. your best bet is to add a custom attack action that factors in that you are now proficient with longswords/can use them as a monk weapon. Also, the double listing of the kenjutsu skills isn't what I intended and I wasn't able to fix it but it is a minor inconvenience so I don't think I will spend more time trying to fix it
At this point, no matter what I am moving on from doing anything to this subclass, unless someone finds somethings insanely broken or OP about it.